Game News

Save Big On Eiyuden Chronicle: Hundred Heroes On Launch Day

Eiyuden Chronicle: Hundred Heroes launched today, April 23, on consoles and PC. If you’re interested in picking up a copy on PC, you can save 20% on Steam keys at Fanatical. This special launch deal drops the price of the standard edition to $39.49 and the Digital Deluxe edition to $63.19. If you’re an Xbox or PC Game Pass subscriber, you already have access to the game. Xbox Game Pass Ultimate subscribers can play the RPG on Xbox and PC. Nintendo Switch players can save 10% on digital copies for a limited time, too.

Developed by Rabbit and Bear Studios, Eiyuden Chronicle: Hundred Heroes is a spiritual successor to the Suikoden series. Announced back in 2020, the project became one of the highest-grossing Kickstarter campaigns ever. Fast forward roughly four years and longtime fans of the cult-classic Suikoden series can finally play it.

Console players on PS5 and Xbox can pick up the standard or Digital Deluxe edition for $50 or $80, respectively. If you’re partial to physical editions, only PS5 and Nintendo Switch versions are being printed outside of Japan. The physical edition for PlayStation 5 is available now, whereas the Nintendo Switch version is up for preorder ahead of its May 21 launch.

Early reception has been largely positive for most platforms, with the PC version currently holding a MetaScore of 79 on GameSpot sister site Metacritic. The PS5 version is sitting at a 76, while the Xbox Series X|S and Nintendo Switch versions only have a handful of recorded reviews at this time. The Xbox Series X version holds a respectable average of 72, but the Nintendo Switch port, based on initial reviews–it holds a 57 MetaScore–has some performance issues that will hopefully be ironed out with post-launch patches. There aren’t any reviews for the PS4 and Xbox One versions, so it’s unclear if performance issues from the Switch version also impact the last-gen Xbox and PlayStation.

With all that said, let’s take a look at where you can pick up the console version of Eiyuden Chronicle: Hundred Heroes below.

Eiyuden Chronicle: Hundred Heroes is developed by Rabbit & Bear Studios, which was founded by several members of the original Suikoden development team who wanted to continue the legacy of the beloved RPG series. As such, many of Eiyuden Chronicle’s gameplay and story elements will be familiar to Suikoden fans, such as the large cast of 100 party members to recruit, strategic turn-based battle system, and high fantasy setting rife with political conflict. It also features modernized touches like voice acting and a stylized presentation that mixes 2D sprites and high-quality 3D environments similar to Square Enix’s HD-2D style seen in games like Octopath Traveler and Live A Live.

Sadly, Yoshitaka Murayama, the creator of both Eiyuden Chronicle and Suikoden, passed away on February 6 at the age of 54.

Disclosure: GameSpot and Fanatical are both owned by Fandom.

Fortnite Festival Season 3 Adds Guitar Controllers, Billie Eilish, And One Of The Greatest Bands Ever

Another season of Fortnite Festival has brought us a new Festival Pass and a new Icon skin with Billie Eilish, but the biggest bit of news at the start of Season 3 may be that Fortnite Festival now supports guitar controllers.

With Eilish as this season’s headliner, the Festival pass has undergone some significant changes to structure it more like the event passes, like the current Avatar Elements pass. That means in this season (and presumably those in the future), buying the premium Festival Pass for 1800 V-Bucks will instantly unlock a skin for the related artist–in this case the Green Roots Billie skin–and you can earn an additional, exclusive style at the end of the pass.

That bonus style is another change to the way the Festival Pass works. Epic has placed a disclaimer on these passes, reserving the right to sell the cosmetics from the pass in the item shop in the future, but here we have an exception: the Ultraviolet style of the Green Roots Billie skin will only ever be obtainable from the Season 3 Festival Pass.

You can progress through the Season 3 Festival Pass by completing Festival quests as you play. You can grab a free track of rewards, which includes four jam tracks and culminates in the quite gnarly Lavatronik Bass. For those who upgrade to the premium track, you’ll unlock the new Billie Eilish-themed keytar and mic stand, four new jam tracks, and a variety of other cosmetics.

The Ultraviolet style for the Green Roots Billie skin is exclusive to the Season 3 Festival Pass.

Gallery

The new jam tracks on the premium track of the Festival pass are:

  • Oxytocin by Billie Eilish
  • Friday I’m In Love by The Cure (This is the one referenced in the title, by the way)
  • Youngblood by 5 Seconds of Summer
  • Maps by Maroon 5

Unlike the previous Festival headliners, Eilish only has one skin right now, the one that’s available with the Festival pass, though Epic promises that Eilish will get a new Item Shop skin later in the season to coincide with her upcoming album release. For now, though, Eilish will have three new jam tracks available in the shop–“Happier Than Ever,” “Therefore I am” and “all the good girls go to hell”–as well as two emotes, dubbed “bad guy” and “you should see me in a crown.” And yes, the lack of capital letters is intentional–it’s a Gen Z thing, just go with it.

Developing story: Guitar controllers are cool again.

As mentioned above, the addition of support for guitar controllers is another huge story for the new season. As of the start of Season 3, Festival officially supports three guitar controllers: the Rock Band 4 Fender Stratocaster, the Rock Band 4 Fender Jaguar, and the brand-new PDP Riffmaster R controller.

Guitar controllers will have their own separate guitar and bass charts for each song, as well as their own leaderboards–if you’re stuck on a regular gamepad, you won’t be competing against guitar folks for high scores. Epic promises more news about instrument controllers in the relative near future–support for plastic drums may be on the horizon.

Alone In The Dark Gets Its First Big Discount For PS5 And Xbox Series X

Where some people see a bad game, others see flawed gold. That might be the case for you with Alone in the Dark, a remake of a classic survival-horror game that hasn’t received good reviews. Even with the star power of Jodie Comer and David Harbour, reviews have been less than kind to this reboot, but if you want to check it out for yourself, at least you can get a pretty big discount for it right now. Normally $60, Alone in the Dark is on sale for $40 currently.

Alone in the Dark

Buy Alone in the Dark for PS5

Buy Alone in the Dark for Xbox Series X

At Amazon, Walmart, and Best Buy, the PS5 version has been marked down to $40, a nice $20 savings in total. The Xbox Series X edition is also available for $40, but only at Best Buy.

Alone in the Dark does have some compelling components, as its reality-bending story, abundant lore, and reverence for its source material make for a fun turn-of-the-century horror game.

Where the game falters is with its uneven selection of puzzles, as these range from deviously challenging to annoyingly obtuse. The combat is passable and the cast delivers an effective performance to help sell the game’s story, so if you’re in it for the story and lore, you may have a good time.

“This isn’t Alone in the Dark’s first revival attempt, and it’s probably not its last, but it isn’t the one that will put the series’ name in the same breath as the all-time greats it originally helped inspire,” Mark Delaney wrote in GameSpot’s Alone in the Dark review.

For more game deals, GameStop is currently running a buy two, get one free sale on preowned games, TopSpin 2K25 preorders are discounted before launch, and the Armored Core 6: Fires of Rubicon is still on sale for $30, but time is running out.

WoW’s New Expansion Destroys Everyone’s Favorite Floating City, And Maybe Kills A Major Character Too

World of Warcraft’s upcoming The War Within expansion is raising the stakes, as its opening moments sees one of the game’s most beloved cities destroyed and one of its most prominent characters presumably killed.

Spoilers below for the opening of The War Within!

<div class="js-video-player-new av-video-player av-desktop-player av-video-on-demand is-vid-loading is-vid-noseek is-vid-show-controls " tabindex="0" data-id="266422779" data-promo-id="0" data-user-has-ads="1" data-video="{"id":6462798,"title":"World%20of%20Warcraft%20%20-%20The%20War%20Within%20Expansion%20Announcement%20Cinematic","lengthSeconds":296,"startTime":0,"autoplay":true,"share":{"linkUrl":"https://www.gamespot.com/videos/world-of-warcraft-the-war-within-expansion-announcement-cinematic/2300-6462798/","embedUrl":"https://www.gamespot.com/videos/embed/6462798/","embedHtml":{"640":"nnnnnnnnnn","480":"nnnnnnnnnn"}},"device":"other","isDevice":false,"isLiveStream":false,"videoType":"video-on-demand","countdownTime":0,"guid":"gs-2300-6462798","ageGateCookieName":"videoAgeGateBirthday","watchedCookieName":"watchedVideoIds","watchedCookieDays":1,"postPlayMax":100,"adCall":{"host":"http://pubads.g.doubleclick.net/gampad/ads?","params":{"iu":"/5441/vaw-gamespot/desktop/gamespot.com","impl":"s","gdfp_req":1,"env":"vp","output":"xml_vmap1","unviewed_position_start":1,"url":"[referrer_url]","correlator":"[timestamp]","description_url":"[description_url]","cmsid":2566084,"vid":6462798,"pp":"vpaid_js"},"custParams":{"ptype":"news_article","cid":"gs-1100-6522739","game":"world-of-warcraft","genre":"action,adventure,mmo,open-world,role-playing,third-person","con":"pc,macintosh","publisher":"blizzard-entertainment,activision","embed":"autoplay","franchise":"warcraft","category":"games","franchiseRoot":"warcraft","partner":"desktop/gamespot.com","vid":6462798},"soundBasedSize":{"normal":"640×480","muted":"640×483","none":"640×480"},"daiSsbUrl":"https://dai.google.com/ondemand/hls/content/2572465/vid/6462798/master.m3u8","daiMidRollHost":2500176},"uvpHi5Ima":"https://s0.2mdn.net/instream/html5/ima3.js","cuePoints":null,"uvpc":"","partner":"gamespot","adPartner":"desktop/gamespot.com","desktopAdPartner":"desktop%2Fgamespot.com","mobileAdPartner":"mobile_web%2Fgamespot.com_mobile","mapp":"gamespot","cms":"pi","seekablePlaybacks":["html5","uvpjs"],"tracking":[{"name":"SiteCatalyst","category":"qos","enabled":true,"params":[{"name":"charSet","value":"UTF-8"},{"name":"currencyCode","value":"USD"},{"name":"siteType","value":"responsive web"},{"name":"trackingServer","value":"saa.gamespot.com"},{"name":"visitorNamespace","value":"cbsinteractive"},{"name":"heartbeatTrackingServer","value":"newimagitasinc.hb.omtrdc.net"},{"name":"heartbeatVisitorMarketingCloudOrgId","value":"3C66570E5FE1A4AB0A495FFC@AdobeOrg"},{"name":"partnerID","value":"gamespot"},{"name":"siteCode","value":"gamespot"},{"name":"brand","value":"gamespot"},{"name":"account","value":"cbsigamespotsite"},{"name":"edition","value":"us"}]},{"name":"ComScore_ss","category":"qos","enabled":true,"params":[{"name":"c2","value":"31824268"},{"name":"publishersSecret","value":"2cb08ca4d095dd734a374dff8422c2e5"},{"name":"c3","value":""},{"name":"partnerID","value":"gamespot"},{"name":"c4","value":"gamespot"}]},{"name":"NielsenTracking","category":"tracking","enabled":true,"params":[{"name":"host","value":"https://secure-us.imrworldwide.com/cgi-bin/m?"},{"name":"scCI","value":"us-200330"},{"name":"scC6","value":"vc,c01"}]},{"name":"MuxQOSPluginJS","category":"qos","enabled":true,"params":[{"name":"propertyKey","value":"b7d6e48b7461a61cb6e863a62"}]}],"trackingAccount":"cbsigamespotsite","trackingSiteCode":"gs","trackingPrimaryId":"cbsigamespotsite","videoAssetSource":"Publisher Asset","uvpjsHostname":"//www.gamespot.com","siteType":"responsive web","startMuted":false,"screenMediumThumb":"https://www.gamespot.com/a/uploads/screen_medium/1574/15746725/4216220-11.jpg","videoStreams":{"adaptive_stream":"https://cdn.jwplayer.com/manifests/vPoTpDm7.m3u8"},"userId":0,"premium":false,"datePublished":1699040820,"videoAdPartner":"desktop%2Fgamespot.com","videoAdMobilePartner":"mobile_web%2Fgamespot.com_mobile"}” data-non-iframe-embed=”1″ data-jw-context-name=”gamespot” data-jw-media-id=”vPoTpDm7″ data-jw-player-url=”https://cdn.jwplayer.com/libraries/VXc5h4Tf.js” data-jw-video-token data-has-youtube data-youtube-icon-path=”https://www.gamespot.com/a/bundles/phoenixsite/images/core/loose/icn-youtube-30×30.png” readability=”7.7446808510638″>

You need a javascript enabled browser to watch videos.

Click To Unmute

Want us to remember this setting for all your devices?

Sign up or Sign in now!

Please use a html5 video capable browser to watch videos.

This video has an invalid file format.

Sorry, but you can’t access this content!

Please enter your date of birth to view this video

By clicking ‘enter’, you agree to GameSpot’s

Terms of Use and
Privacy Policy

Now Playing: World of Warcraft – The War Within Expansion Announcement Cinematic

As is made clear in a recent hands-on preview with an alpha version of The War Within, the floating city of Dalaran, home of the mages of the Kirin Tor, has taken a beating. Players wake up on the shores of the new Isle of Dorn zone, buried beneath the rubble of the fan-favorite city that served as a player hub for the game’s popular Wrath of the Lich King and Legion expansions. After battling through groups of the spider-like Nerubians and rescuing survivors scattered throughout Dalaran’s ruins, players meet up with Warcraft heroes Thrall and Jaina Proudmoore, who reflect on their losses.

What, exactly, transpired is a little unclear, as the actual scenario that leads players to the shores of the Isle of Dorn isn’t playable in the alpha–nor are any of the cutscenes depicting the battle for Dalaran or its aftermath. But using some context clues and the descriptive text that currently occupies the space where the game’s cutscenes would be, we get an idea of what went down.

The Nerubians, led by the villain Xal’atath, are presumably to blame for Dalaran’s destruction, though the exact sequence of events isn’t revealed. Last players saw, Dalaran was above the Broken Isles, and must have moved closer to the Isle of Dorn as part of an operation to stop Xal’atath. As Thrall and Jaina take a moment to mourn the loss of their joint strike force, they take an additional “moment for Khadgar.” The archmage isn’t seen anywhere in the alpha or mentioned further, and seems to be presumed dead by Thrall and Jaina.

A cutscene placeholder sees Thrall and Jaina mourning the loss of their task force, and their friend Khadgar.

Whether Khadgar is truly dead or simply missing-in-action for the time being remains to be seen, but his absence, and Dalaran’s destruction, do present a major shake-up for Blizzard’s MMO. Khadgar has long served as an important character and guardian of Azeroth, one who frequently guides and teams up with players to take on the game’s latest threat. The fact that both he and Dalaran appear to have been wiped out in the new expansion’s opening moments does help to establish just how big of a threat Xal’atath and the Nerubians pose.

Dalaran is just the latest Azerothian city to be laid to waste in recent years. The game’s Battle for Azeroth expansion in 2018 saw the Horde burn down the Night Elf capital of Darnassus, after which then-Horde Warchief Sylvanas preemptively destroyed the Forsaken capital of the Undercity with a deadly plague, rendering it uninhabitable, rather than let it fall into Alliance hands.

The War Within’s public alpha launches later this week. A special The War Within Collector’s edition–one that also celebrates WoW’s 20th anniversary–is currently available for preorder.

Game Reviews

Another Crab’s Treasure Review – Shellden Ring

To stand out as a Souls-like these days, a game needs to either reach similar heights as the genre’s namesake when it comes to gameplay, or have a compelling new spin on the genre. While Another Crab’s Treasure gets close on the combat front, its excellent 3D platforming are what help distinguish it. Combining those gameplay elements with a genuine, if perhaps slow to start, story about a crab named Kril, who starts as a loner just wanting to get his shell back and go home, but instead finds a greater understanding of the vast ocean, makes for a fun take on the genre.

The game kicks off with Kril’s shell being repossessed as a tax by a wealthy monarch, but this setup is mainly used as an excuse to send him on a treasure hunt across the ocean. Kril’s story during Another Crab’s Treasure is a particularly strong aspect of the game. While initially framed as a tale about Kril breaking out of his routine and finding renewed purpose, it eventually tackles the ocean’s ongoing pollution problems, taking the narrative to a place that is bleak yet also genuine. Where Kril finds himself by the end isn’t one of those overdone happy endings, but instead a far more complicated place that feels true to some of the game’s more dour themes.

<div class="js-video-player-new av-video-player av-desktop-player av-video-on-demand is-vid-loading is-vid-noseek is-vid-show-controls " tabindex="0" data-id="12158485" data-promo-id="0" data-user-has-ads="1" data-video="{"id":6458184,"title":"Another%20Crab%E2%80%99s%20Treasure%20-%20Announcement%20Trailer","lengthSeconds":81,"startTime":0,"autoplay":true,"share":{"linkUrl":"https://www.gamespot.com/videos/another-crabs-treasure-announcement-trailer/2300-6458184/","embedUrl":"https://www.gamespot.com/videos/embed/6458184/","embedHtml":{"640":"nnnnnnnnnn","480":"nnnnnnnnnn"}},"device":"other","isDevice":false,"isLiveStream":false,"videoType":"video-on-demand","countdownTime":0,"guid":"gs-2300-6458184","ageGateCookieName":"videoAgeGateBirthday","watchedCookieName":"watchedVideoIds","watchedCookieDays":1,"postPlayMax":100,"adCall":{"host":"http://pubads.g.doubleclick.net/gampad/ads?","params":{"iu":"/5441/vaw-gamespot/desktop/gamespot.com","impl":"s","gdfp_req":1,"env":"vp","output":"xml_vmap1","unviewed_position_start":1,"url":"[referrer_url]","correlator":"[timestamp]","description_url":"[description_url]","cmsid":2566084,"vid":6458184,"pp":"vpaid_js"},"custParams":{"ptype":"review","cid":"gs-1900-6418217","game":"another-crabs-treasure","genre":"action,adventure","con":"nintendo-switch,pc,xbox-series-x,playstation-5,xbox-one","publisher":"kowloon-nights,aggro-crab","embed":"autoplay","partner":"desktop/gamespot.com","vid":6458184},"soundBasedSize":{"normal":"640×480","muted":"640×483","none":"640×480"},"daiSsbUrl":"https://dai.google.com/ondemand/hls/content/2572465/vid/6458184/master.m3u8","daiMidRollHost":2500176},"uvpHi5Ima":"https://s0.2mdn.net/instream/html5/ima3.js","cuePoints":null,"uvpc":"","partner":"gamespot","adPartner":"desktop/gamespot.com","desktopAdPartner":"desktop%2Fgamespot.com","mobileAdPartner":"mobile_web%2Fgamespot.com_mobile","mapp":"gamespot","cms":"pi","seekablePlaybacks":["html5","uvpjs"],"tracking":[{"name":"SiteCatalyst","category":"qos","enabled":true,"params":[{"name":"charSet","value":"UTF-8"},{"name":"currencyCode","value":"USD"},{"name":"siteType","value":"responsive web"},{"name":"trackingServer","value":"saa.gamespot.com"},{"name":"visitorNamespace","value":"cbsinteractive"},{"name":"heartbeatTrackingServer","value":"newimagitasinc.hb.omtrdc.net"},{"name":"heartbeatVisitorMarketingCloudOrgId","value":"3C66570E5FE1A4AB0A495FFC@AdobeOrg"},{"name":"partnerID","value":"gamespot"},{"name":"siteCode","value":"gamespot"},{"name":"brand","value":"gamespot"},{"name":"account","value":"cbsigamespotsite"},{"name":"edition","value":"us"}]},{"name":"ComScore_ss","category":"qos","enabled":true,"params":[{"name":"c2","value":"31824268"},{"name":"publishersSecret","value":"2cb08ca4d095dd734a374dff8422c2e5"},{"name":"c3","value":""},{"name":"partnerID","value":"gamespot"},{"name":"c4","value":"gamespot"}]},{"name":"NielsenTracking","category":"tracking","enabled":true,"params":[{"name":"host","value":"https://secure-us.imrworldwide.com/cgi-bin/m?"},{"name":"scCI","value":"us-200330"},{"name":"scC6","value":"vc,c01"}]},{"name":"MuxQOSPluginJS","category":"qos","enabled":true,"params":[{"name":"propertyKey","value":"b7d6e48b7461a61cb6e863a62"}]}],"trackingAccount":"cbsigamespotsite","trackingSiteCode":"gs","trackingPrimaryId":"cbsigamespotsite","videoAssetSource":"Publisher Asset","uvpjsHostname":"//www.gamespot.com","siteType":"responsive web","startMuted":false,"screenMediumThumb":"https://www.gamespot.com/a/uploads/screen_medium/1574/15746725/3976105-untitled.png","videoStreams":{"adaptive_stream":"https://video.gamespot.com/2022/05/11/30a91bf6-82cc-4a4e-9f05-e12e206f458a/trailer_anothercrabtreasure_reveal_360h700k,360h1000k,540h1800k,720h2500k,720h3200k,1080h5000k,1080h8000k,master.m3u8","adaptive_dash":"https://video.gamespot.com/2022/05/11/30a91bf6-82cc-4a4e-9f05-e12e206f458a/trailer_anothercrabtreasure_reveal_360h700k,360h1000k,540h1800k,720h2500k,720h3200k,1080h5000k,1080h8000k,master.mpd","adaptive_hd":"https://video.gamespot.com/2022/05/11/30a91bf6-82cc-4a4e-9f05-e12e206f458a/trailer_anothercrabtreasure_reveal_720h3200k,master.m3u8","adaptive_high":"https://video.gamespot.com/2022/05/11/30a91bf6-82cc-4a4e-9f05-e12e206f458a/trailer_anothercrabtreasure_reveal_720h3200k,master.m3u8","adaptive_low":"https://video.gamespot.com/2022/05/11/30a91bf6-82cc-4a4e-9f05-e12e206f458a/trailer_anothercrabtreasure_reveal_720h3200k,master.m3u8","adaptive_restricted":"https://video.gamespot.com/2022/05/11/30a91bf6-82cc-4a4e-9f05-e12e206f458a/trailer_anothercrabtreasure_reveal_360h700k,360h1000k,540h1800k,720h2500k,720h3200k,1080h5000k,1080h8000k,master.m3u8"},"userId":0,"premium":false,"datePublished":1652286300,"videoAdPartner":"desktop%2Fgamespot.com","videoAdMobilePartner":"mobile_web%2Fgamespot.com_mobile"}” data-non-iframe-embed=”1″ data-jw-context-name=”gamespot” data-jw-media-id=”fDzBmhXF” data-jw-player-url=”https://cdn.jwplayer.com/libraries/VXc5h4Tf.js” data-jw-video-token data-has-youtube data-youtube-icon-path=”https://www.gamespot.com/a/bundles/phoenixsite/images/core/loose/icn-youtube-30×30.png” readability=”7.6281569048898″>

You need a javascript enabled browser to watch videos.

Click To Unmute

Want us to remember this setting for all your devices?

Sign up or Sign in now!

Please use a html5 video capable browser to watch videos.

This video has an invalid file format.

Sorry, but you can’t access this content!

Please enter your date of birth to view this video

By clicking ‘enter’, you agree to GameSpot’s

Terms of Use and
Privacy Policy

Now Playing: Another Crab’s Treasure – Announcement Trailer

The game is broken up into large levels, filled with both enemies and platforming challenges, that you need to explore to find an objective, such as a piece of a treasure map, or reach a far-off structure. The levels are well-designed, with combat and platforming flowing together seamlessly. There are a few places where the brutality of Another Crab’s Treasure does overdo it–such as during platforming sections overlooked by ranged enemies–which results in unwelcome difficulty spikes. Trying to navigate these areas while not getting blown up by ranged attacks that take away a third of your health goes from difficult to frustrating, but this only happens in a handful of instances.

Another Crab’s Treasure provides very little guidance in these open levels. There is no objective marker, nor a place where you can see what your current objective is at a glance. The only direction comes from cutscenes in which characters explain your next goal, or by speaking to characters in the level, which is fine most of the time. However, there were a few instances where something as simple as seeing the current objective would have saved a headache.

In the factory area, for example, you can find a puzzle that leads to the next section of the map, and while you can interact with it if you find it early, you can’t actually solve it. But, because I couldn’t check my current objective, it wasn’t clear that I needed to head elsewhere. Another puzzle has you use a magnet for platforming. Naturally, a metal shell is required to do this, but you also have to hold the block button for it to activate, which a nearby NPC takes joy in not telling you, a reflection of the aloof characterization of characters found throughout Another Crab’s Treasure, although it loses some charm here due to the frustration of unclear mechanics. These small hiccups take away from level design that is otherwise strong overall and typically guides you without the need for objective markers.

The platforming, however, sings thanks to a simplistic approach. You have a limited toolset that enables you to grapple between points, hover jump over perilous falls, and climb nets, all of which are introduced early in the adventure. The platforming challenges instead come from the addition of increasingly tricky obstacles and length of the platforming sections, with the demands building alongside your own platforming skill. There is also some nice leeway when it comes to platforming, as falling only takes a chunk of health instead of instantly killing you, providing just enough of a safety net that you aren’t forced to take it slow and can instead let the movement really build momentum. There were a few instances of objects in the environment catching or stopping my movement in a way that felt unintentional, but it wasn’t a prevalent issue.

Where Kril finds himself by the end isn’t one of those overdone happy endings, but instead a far more complicated place that feels true to some of the game’s more dour themes

The combat should feel familiar for anyone who has played one of these hard 3D action games. It has mechanical mainstays, such as dodges, blocks, and parries, but where Another Crab’s Treasure distinguishes itself is through the use of shells. Since Kril has lost his shell, he can use miscellaneous objects found throughout the ocean as a replacement, so he’s able to equip anything from soda cans to sushi rolls and even party poppers. Each shell has its own defense value and other various stats, like increased physical or skill damage, along with a special move that you can use in combat. These special moves can be a projectile attack, like the fizz from a soda can, or a status effect like an electrically charged can, which deals damage when you get hit. Crucially, these shells break frequently, forcing you to adapt based on which shells are available nearby.

Each shell has an armor meter of various sizes, which is reduced each time you block or take damage. Unless you unlock and execute the parry, your shell will always take damage during combat and break. This extra layer adds some depth to the combat, forcing you to always be on the lookout for a fresh shell when exploring levels. Even if you really like a shell, it’s only temporarily available to you, forcing you to adapt and keeping you from becoming complacent. Not being able to lock myself into a specific build let me experience far more of the options at my disposal, which kept combat fresh over the dozen hours it took to beat Another Crab’s Treasure. While you can insure a shell later in the game to guarantee you will respawn with it, this option comes late enough–and is expensive enough–that it doesn’t disrupt the dynamic or become a crutch yet also feels like a welcome option when it arrives.

Another Crab’s Treasure falls short during fights against tougher enemies and bosses. While mistakes can be incredibly costly in games like this, here they are more often than not fatal. Missing a block can easily get you stuck in an enemy’s attack string, and with tougher enemies, you can almost never take more than two hits without dying. This resulted in losing many, many fights because of one mistake. Losing because you didn’t execute a single block or parry can be extremely frustrating, especially the third or fourth time it happens against the same boss. The vast majority of my deaths came with most of my heals unused, because I lost all of my health without the opportunity to remedy the error. While generally the challenge in the game comes from there only being a little room for error, there are plenty of fights that feel like there is no room for error in a way that is unfair and frustrating.

Gallery

Another Crab’s Treasure also has multiple instances of unnecessary friction when it comes to quality-of-life features. New skills can only be learned by fast traveling to a specific place, instead of just at any checkpoint, putting multiple loading screens between unlocking a new skill and getting back to the action. There is trash to collect throughout the game that can be sold for additional microplastics (the equivalent of XP), but instead of being able to quickly use these items, you are once again required to fast travel to a specific location to cash them in. The skills vendor and junk vendor are also in different areas, so doing both at once takes even longer.

While not everything in Another Crab’s Treasure is as smooth as it should be, and some unforgiving enemies take away from the joy of the intense combat, the game is a solid take on the Souls-like genre nevertheless. It brings in fresh ideas with the shell system and a focus on platforming–traditionally an afterthought in the genre. And while Kril’s journey takes an act or two to find its footing, the places it goes make the ocean worth exploring.

Sand Land Review – Tanks A Lot

The main character in this open-world action-RPG adaptation of the late Akira Toriyama’s Sand Land is arguably its egg-shaped tank. Developer ICLA has crafted a game with a heavy emphasis on vehicular combat and traversal, which is a fitting design choice considering Toriyama’s love and passion for anything with a motor. You only have to glance at the number of vehicles featured in the Dragon Ball series to appreciate the legendary artist’s vehicular love affair. As iconic and instantly recognizable as Toriyama’s character designs are, his unique vehicle designs are just as evocative and essential to his signature world-building. Whether it’s a car, scooter, hovercraft, or airship, Toriyama’s anomalous designs are a delight, and Sand Land’s bulbous tank is one of his best, mixing his characteristics with historical influences to create a memorable piece of machinery. ICLA’s Sand Land might lack substance beneath its oozing style, but sitting behind the cockpit of some of Toriyama’s intricately designed vehicles is a near-constant treat, even if it falters elsewhere.

The first half of the game’s story is a faithful retelling of the original 14-chapter one-shot manga released in 2000. Set in the titular wasteland, Sand Land centers on a desert world suffering from an extreme water shortage, where sci-fi, fantasy, action, and comedy intertwine. You play as the rambunctious pink-skinned demon prince, Beelzebub, a video game-obsessed fiend who’s as good as gold despite his protestations otherwise. Alongside the stern-faced Sheriff Rao and your wise old pal, Thief, you embark on a quest to uncover a rumored water source that will hopefully restore Sand Land to life. The second half of the game’s narrative covers the brand-new events featured in the recently released anime adaptation. While the first six episodes of the show rehash the familiar ground of the manga, the last seven episodes function as a sequel to the original story, with Toriyama conceptualizing a fresh tale that sees Beelzebub, Rao, and Thief embroiled in a lopsided war after venturing into the neighboring Forest Land.

<div class="js-video-player-new av-video-player av-desktop-player av-video-on-demand is-vid-loading is-vid-noseek is-vid-show-controls " tabindex="0" data-id="1148946144" data-promo-id="0" data-user-has-ads="1" data-video="{"id":6462464,"title":"SAND%20LAND%20-%20Official%20Story%20Trailer","lengthSeconds":140,"startTime":0,"autoplay":true,"share":{"linkUrl":"https://www.gamespot.com/videos/sand-land-official-story-trailer/2300-6462464/","embedUrl":"https://www.gamespot.com/videos/embed/6462464/","embedHtml":{"640":"nnnnnnnnnn","480":"nnnnnnnnnn"}},"device":"other","isDevice":false,"isLiveStream":false,"videoType":"video-on-demand","countdownTime":0,"guid":"gs-2300-6462464","ageGateCookieName":"videoAgeGateBirthday","watchedCookieName":"watchedVideoIds","watchedCookieDays":1,"postPlayMax":100,"adCall":{"host":"http://pubads.g.doubleclick.net/gampad/ads?","params":{"iu":"/5441/vaw-gamespot/desktop/gamespot.com","impl":"s","gdfp_req":1,"env":"vp","output":"xml_vmap1","unviewed_position_start":1,"url":"[referrer_url]","correlator":"[timestamp]","description_url":"[description_url]","cmsid":2566084,"vid":6462464,"pp":"vpaid_js"},"custParams":{"ptype":"review","cid":"gs-1900-6418216","game":"sand-land","genre":"action,role-playing","con":"playstation-5,xbox-series-x,pc,playstation-4","publisher":"bandai-namco-games","embed":"autoplay","partner":"desktop/gamespot.com","vid":6462464},"soundBasedSize":{"normal":"640×480","muted":"640×483","none":"640×480"},"daiSsbUrl":"https://dai.google.com/ondemand/hls/content/2572465/vid/6462464/master.m3u8","daiMidRollHost":2500176},"uvpHi5Ima":"https://s0.2mdn.net/instream/html5/ima3.js","cuePoints":null,"uvpc":"","partner":"gamespot","adPartner":"desktop/gamespot.com","desktopAdPartner":"desktop%2Fgamespot.com","mobileAdPartner":"mobile_web%2Fgamespot.com_mobile","mapp":"gamespot","cms":"pi","seekablePlaybacks":["html5","uvpjs"],"tracking":[{"name":"SiteCatalyst","category":"qos","enabled":true,"params":[{"name":"charSet","value":"UTF-8"},{"name":"currencyCode","value":"USD"},{"name":"siteType","value":"responsive web"},{"name":"trackingServer","value":"saa.gamespot.com"},{"name":"visitorNamespace","value":"cbsinteractive"},{"name":"heartbeatTrackingServer","value":"newimagitasinc.hb.omtrdc.net"},{"name":"heartbeatVisitorMarketingCloudOrgId","value":"3C66570E5FE1A4AB0A495FFC@AdobeOrg"},{"name":"partnerID","value":"gamespot"},{"name":"siteCode","value":"gamespot"},{"name":"brand","value":"gamespot"},{"name":"account","value":"cbsigamespotsite"},{"name":"edition","value":"us"}]},{"name":"ComScore_ss","category":"qos","enabled":true,"params":[{"name":"c2","value":"31824268"},{"name":"publishersSecret","value":"2cb08ca4d095dd734a374dff8422c2e5"},{"name":"c3","value":""},{"name":"partnerID","value":"gamespot"},{"name":"c4","value":"gamespot"}]},{"name":"NielsenTracking","category":"tracking","enabled":true,"params":[{"name":"host","value":"https://secure-us.imrworldwide.com/cgi-bin/m?"},{"name":"scCI","value":"us-200330"},{"name":"scC6","value":"vc,c01"}]},{"name":"MuxQOSPluginJS","category":"qos","enabled":true,"params":[{"name":"propertyKey","value":"b7d6e48b7461a61cb6e863a62"}]}],"trackingAccount":"cbsigamespotsite","trackingSiteCode":"gs","trackingPrimaryId":"cbsigamespotsite","videoAssetSource":"Publisher Asset","uvpjsHostname":"//www.gamespot.com","siteType":"responsive web","startMuted":false,"screenMediumThumb":"https://www.gamespot.com/a/uploads/screen_medium/1574/15746725/4197070-33.jpg","videoStreams":{"adaptive_stream":"https://cdn.jwplayer.com/manifests/NUDNJY4X.m3u8"},"userId":0,"premium":false,"datePublished":1695649740,"videoAdPartner":"desktop%2Fgamespot.com","videoAdMobilePartner":"mobile_web%2Fgamespot.com_mobile"}” data-non-iframe-embed=”1″ data-jw-context-name=”gamespot” data-jw-media-id=”NUDNJY4X” data-jw-player-url=”https://cdn.jwplayer.com/libraries/VXc5h4Tf.js” data-jw-video-token data-has-youtube data-youtube-icon-path=”https://www.gamespot.com/a/bundles/phoenixsite/images/core/loose/icn-youtube-30×30.png” readability=”7.5752401280683″>

You need a javascript enabled browser to watch videos.

Click To Unmute

Want us to remember this setting for all your devices?

Sign up or Sign in now!

Please use a html5 video capable browser to watch videos.

This video has an invalid file format.

Sorry, but you can’t access this content!

Please enter your date of birth to view this video

By clicking ‘enter’, you agree to GameSpot’s

Terms of Use and
Privacy Policy

Now Playing: SAND LAND – Official Story Trailer

Sand Land might not be as popular as Toriyama’s other works, such as Dragon Ball and Dr. Slump, but despite its niche nature, its recent resurgence isn’t without merit. The characters and world-building found in Sand Land are its greatest strength, and these elements are seamlessly translated into the game. The relationship between Beelzebub, Rao, and Thief is just as charming as it was on the page, while the game’s open world gives their conversations and banter space to breathe as you travel between locations. These moments excel when pulling lines straight from the manga, but pockets of incidental dialogue have a habit of repeating over and over again, which quickly becomes grating to the point where I wish I could’ve muted it completely.

Fortunately, the story itself is well told, meshing a whimsical child-like wonder with more profound explorations of prejudice, trauma, corporate greed, and the ecologism that exists in a world ravaged by humans. One of Sand Land’s main themes is a self-reflective notion not to judge a book by its cover, and Rao’s backstory focuses on the horrors of war and genocide and how they can still impact people decades after the fact. The entire core cast of characters is also well-layered, informed by their past lives while learning and growing as they unearth more information about the world and each other. The plethora of optional side quests tend to be verbose, even when their contents aren’t particularly interesting or original. Some of these tales do at least expand on Toriyama’s world-building, though, showing how regular people live and survive in the harshness of Sand Land’s vast desert landscape.

Aside from its narrative, another area where the game captures one of the manga’s core aspects is its focus on imaginative vehicles. You have access to various two- and four-wheeled machines that can be swapped on the fly as you traverse Sand Land’s open world. The iconic tank is the star of the show, sputtering fumes from its exhaust pipes as its undulating treadwheels glide over the sand; it’s surprisingly nimble despite its bulky frame, lending combat a sense of fluidity as you dodge incoming fire and pepper enemy tanks with your own booming cannon. You also have access to a secondary weapon–typically something automatic like a Gatling gun–that can be used to dispatch foot soldiers and some of the smaller beasts you’ll encounter. This creates a satisfying flow to combat as you swap between weapons while one is reloading and outmaneuver your enemies using the tank’s speed boost and inherent agility.

Customization is a significant part of the experience, allowing you to swap out either of the tank’s weapons with new and upgraded parts. There isn’t much variety in how these weapons handle, however–one cannon might fire slightly faster than another or inflict burning damage, but they still feel very much the same. Crafting new parts is also overly cumbersome, as the game doesn’t let you compare what you’re building with what you currently have equipped. Enemies scale to your level, too, so there isn’t a tangible sense of progression, even as you install new parts with higher damage output. This is disappointing and takes away from the customization’s potential. Even so, Sand Land’s tank-based action is still fun, with rewarding shooting, despite a lack of evolution. Additional cooldown-based abilities–of which you can equip one–add another element to combat. These can be focused on defense, granting you extra armor or an interception system that shoots down incoming missiles, or they can be more offensive abilities like an explosive laser or an outrigger that locks the tank in place, allowing you to rapidly fire the main cannon while stationary.

Additional vehicles include a motorbike, hovercar, dirt buggy, and jump-bot, among others. Each has its own set of weapons for use in a pinch, but these vehicles are primarily focused on traversal. The motorbike, for instance, is the fastest way to get around Sand Land’s open world, to the point where it can cross quicksand without sinking. The jump-bot, meanwhile, is a lumbering two-legged machine that lets you leap great heights to navigate the game’s various platforming sections. You might try the motorbike’s shotgun or the car’s guided-missile system in combat, but considering you can just swap to the tank at any time, the other vehicles feel superfluous once bullets start flying. The Battle Armor you unlock towards the end of the game is the only exception, mainly because it lets you uppercut enemy tanks into the air.

When you’re not piloting one of these vehicles, Sand Land takes a notable dip in quality. Being a demon prince, Beelzebub is no slouch when fighting hand-to-hand. There’s a typical mix of light and heavy attacks, plus a dodge, and you can unlock both passive and active abilities for Rao and Thief, including a personal tank Rao will pilot to help you out. Not that you’ll need much assistance. Sand Land’s melee combat is simplistic, with a string of light attacks all that’s required to defeat most enemies. Sometimes you’ll need to dodge incoming attacks–telegraphed by your opponent glowing red–and Beelzebub has a few unlockable abilities for dealing extra damage to more formidable enemies. Fighting multiple threats at once is its greatest challenge, only because there’s no way to swap between targets when locked on, resulting in an awkward back and forth. It doesn’t take long for this ponderous dance to grow stale, with the only saving grace being that melee combat isn’t too frequent.

The same can be said for Sand Land’s rudimentary stealth sections. Trial and error is the name of the game here, with an instant fail state present whenever you’re spotted. Fortunately, these clandestine moments are straightforward enough to navigate without attracting prying eyes. The main issue is that your crouched movement is slow and monotonous, offering a change of pace that wasn’t desired. Stealth also tends to occur in samey military bases, which is also an issue elsewhere. You’re forced to traverse the innards of near-identical crashed ships multiple times throughout the game, which only adds to the inane repetition of its stealth and melee combat.

The abundance of side quests are similarly bland, often tasking you with killing a certain number of enemies to either save someone or acquire crafting materials. Sometimes, you might have to search ancient ruins for a specific item or win one of the desert races, but you’re mostly just repeating the same tasks for different reasons. Most of these quests revolve around the town of Spino and your efforts to make it somewhere people would want to live. You’ll complete quests for the likes of traders and farmers that lead to them joining the town and gradually growing it throughout the game. The quests themselves might be dull, but watching the town’s progress is rewarding, especially when it comes with the convenience of putting everything you need in a single hub. It’s just a shame the process behind the town’s resurgence isn’t more engaging.

Gallery

The story behind Sand Land’s creation is funny but also sad in a way. Toriyama initially made Sand Land for his own personal enjoyment, devising a short story about an old man and his tank. However, the tank proved more challenging to draw than expected, and since Toriyama stubbornly insisted on drawing everything himself, he came to regret the idea. He persevered anyway, eventually releasing the manga for public consumption, and his pain was certainly our gain. Toriyama’s love of vehicles shines through in Sand Land and is where its most enjoyable moments reside. It’s disappointing that it flounders in other areas, particularly when it comes to stealth and melee combat, but ICLA has still managed to capture the heart and spirit of the original manga through its story, characters, and vehicular combat and traversal. Sand Land is bittersweet in many ways, but it’ss a testament to Toriyama’s talents as both an artist and storyteller that, despite its numerous flaws, it’s still worth playing.

Stellar Blade Review – Nier As It Can Get

What we let inspire us and what we pay homage to says a lot about the creations we make. Stellar Blade’s influences come from the last two generations of character action games and it wields them proudly, channeling not just ideas but themes, designs, and even stylistic flourishes from games like Bayonetta and Nier Automata. It is only through understanding where Stellar Blade comes from that one can begin to discern what it improves upon and where it falls short of the giants that developer Shift Up’s title wishes to stand on the shoulders of.

Stellar Blade puts you in control of Eve, a human arriving at a far-flung future Earth riddled with monsters known as Naytibas. EVE possesses superhuman powers, having been raised on a space colony and trained specifically to free what few survivors remain on the planet from the oppression of this omnipresent and existential threat. Along the way, the story takes a few twists and turns but largely stays in the realm of pulp science-fiction that is sometimes undermined by its own need to one-up itself. Characters change motives in service of plot twists at the drop of a hat and then resume their previous mindset without acknowledgement or comment. There are times that I wished the writing showed a bit more self-restraint rather than feel like the first season of a TV show throwing a hail-mary for a second.

<div class="js-video-player-new av-video-player av-desktop-player av-video-on-demand is-vid-loading is-vid-noseek is-vid-show-controls " tabindex="0" data-id="1100547392" data-promo-id="0" data-user-has-ads="1" data-video="{"id":6463922,"title":"Stellar%20Blade%20-%20Beta%20Skills%20Gameplay%20Trailer%20%7C%20PS5%20Games","lengthSeconds":40,"startTime":0,"autoplay":true,"share":{"linkUrl":"https://www.gamespot.com/videos/stellar-blade-beta-skills-gameplay-trailer-ps5-games/2300-6463922/","embedUrl":"https://www.gamespot.com/videos/embed/6463922/","embedHtml":{"640":"nnnnnnnnnn","480":"nnnnnnnnnn"}},"device":"other","isDevice":false,"isLiveStream":false,"videoType":"video-on-demand","countdownTime":0,"guid":"gs-2300-6463922","ageGateCookieName":"videoAgeGateBirthday","watchedCookieName":"watchedVideoIds","watchedCookieDays":1,"postPlayMax":100,"uvpc":"","partner":"gamespot","adPartner":"desktop/gamespot.com","desktopAdPartner":"desktop%2Fgamespot.com","mobileAdPartner":"mobile_web%2Fgamespot.com_mobile","mapp":"gamespot","cms":"pi","seekablePlaybacks":["html5","uvpjs"],"tracking":[{"name":"SiteCatalyst","category":"qos","enabled":true,"params":[{"name":"charSet","value":"UTF-8"},{"name":"currencyCode","value":"USD"},{"name":"siteType","value":"responsive web"},{"name":"trackingServer","value":"saa.gamespot.com"},{"name":"visitorNamespace","value":"cbsinteractive"},{"name":"heartbeatTrackingServer","value":"newimagitasinc.hb.omtrdc.net"},{"name":"heartbeatVisitorMarketingCloudOrgId","value":"3C66570E5FE1A4AB0A495FFC@AdobeOrg"},{"name":"partnerID","value":"gamespot"},{"name":"siteCode","value":"gamespot"},{"name":"brand","value":"gamespot"},{"name":"account","value":"cbsigamespotsite"},{"name":"edition","value":"us"}]},{"name":"ComScore_ss","category":"qos","enabled":true,"params":[{"name":"c2","value":"31824268"},{"name":"publishersSecret","value":"2cb08ca4d095dd734a374dff8422c2e5"},{"name":"c3","value":""},{"name":"partnerID","value":"gamespot"},{"name":"c4","value":"gamespot"}]},{"name":"NielsenTracking","category":"tracking","enabled":true,"params":[{"name":"host","value":"https://secure-us.imrworldwide.com/cgi-bin/m?"},{"name":"scCI","value":"us-200330"},{"name":"scC6","value":"vc,c01"}]},{"name":"MuxQOSPluginJS","category":"qos","enabled":true,"params":[{"name":"propertyKey","value":"b7d6e48b7461a61cb6e863a62"}]}],"trackingAccount":"cbsigamespotsite","trackingSiteCode":"gs","trackingPrimaryId":"cbsigamespotsite","videoAssetSource":"Publisher Asset","uvpjsHostname":"//www.gamespot.com","siteType":"responsive web","startMuted":false,"screenMediumThumb":"https://www.gamespot.com/a/uploads/screen_medium/1574/15746725/4291490-55.jpg","videoStreams":{"adaptive_stream":"https://cdn.jwplayer.com/manifests/iNtds1iY.m3u8"},"userId":0,"premium":false,"datePublished":1713792120,"videoAdPartner":"desktop%2Fgamespot.com","videoAdMobilePartner":"mobile_web%2Fgamespot.com_mobile"}” data-non-iframe-embed=”1″ data-jw-context-name=”gamespot” data-jw-media-id=”iNtds1iY” data-jw-player-url=”https://cdn.jwplayer.com/libraries/VXc5h4Tf.js” data-jw-video-token data-has-youtube data-youtube-icon-path=”https://www.gamespot.com/a/bundles/phoenixsite/images/core/loose/icn-youtube-30×30.png” readability=”7.5752401280683″>

You need a javascript enabled browser to watch videos.

Click To Unmute

Want us to remember this setting for all your devices?

Sign up or Sign in now!

Please use a html5 video capable browser to watch videos.

This video has an invalid file format.

Sorry, but you can’t access this content!

Please enter your date of birth to view this video

By clicking ‘enter’, you agree to GameSpot’s

Terms of Use and
Privacy Policy

Now Playing: Stellar Blade – Beta Skills Gameplay Trailer | PS5 Games

The weight of the inconsistent quality of the writing tilts heavier towards Stellar Blade’s disadvantage, as occasional head-scratching side quests are followed up by decidedly compelling ones, though not as often as it should. Just when you feel fatigued with following waypoints, the game serves a side quest with unique content and boss fights or a narrative beyond looking for someone who it turned out already died. The main story grazes the surface of subject matter like transhumanism and moral relativity, but it does little with them. Stilted and stiff voice acting also does little to help you take the story seriously and often brings you out of it. Historically, the quality of a character action game’s story has scarcely mattered to the overall package, but those expecting something above the genre average should readjust expectations.

Where Stellar Blade does shine is in its moment-to-moment gameplay. The act of doing things, be they running full speed down the slope of a desert dune or fighting a cockroach monster that leaps out at EVE from behind a box, is genuinely quite fun. EVE is generally given a mission that involves her, a fair amount of dynamic set pieces, and a large number of monsters, and that formula is successful more often than not. There are a handful of missteps among these moments–jumping sections, occasional puzzles that task EVE with playing an arcade-like pipe-connecting game, a keypad variation on Simon Says, or a long Sonic-like tunnel surfing segment–that either do not synchronize with the game’s inherent floatiness or feel like diversions that never end, but it understands its own strengths most of the time.

Gameplay is bolstered by an interesting and exciting combat system that leans heavily on parries and dodges as its core foundation. Far from a combofest, Stellar Blade puts meat on the bones by feeding all your actions in battle into ultra-powerful special moves. Surviving through an enemy onslaught by deflecting attacks or dodging out of the way does more than keep your life bar intact, as it cranks up the dial of the moves you use to respond when you’re finally given that frame of opportunity. Defeat at the hands of an enemy can rarely be attributed to a surprise attack or a pattern that defies reaction time, but rather a lesson in understanding how it moves and how to employ your myriad options in response. Most of EVE’s deaths in combat suggests an invitation to come back armed with knowledge you did not possess the last time you crossed that threshold.

The larger issue, and what keeps Stellar Blade from surpassing its well-known muses, is that Shift Up’s title does not demonstrate a particularly learned display of pacing. This is not to say that Stellar Blade is too short; for the genre, it sits on the higher end of hour-counts. The problem is that individual sections of the game are entirely too long. Nearly every door you need to go through is locked or unpowered, leading to a detour to find the key or press the switch that opens the door you hoped to go through ages ago, making it a rarified occasion when you do simply walk through the path you expected. Things that should feel like set pieces you are meant to tear through start to feel overlong in their execution when tasked with fighting 30 enemies before you can get to the anti-air turret you’re meant to destroy while being fully aware that it is one of nine that need to be sought out before the level can end. Sections like this needed a hammer, not a scalpel.

In that sense, it is often like Stellar Blade wants to have its pacing both ways. On one hand, the game is constantly pushing you in a direction that feels like progression from a top-down perspective. On the other hand, a fair proportion of the game’s enemies feel like genuine threats that can destroy EVE in one strong combo and, by contrast, they take a fair number of special moves and attacks to finally rout. But by putting so many of them between you and the objective, those little moment-to-moment instances of fun begin to feel unwieldy and slightly tedious when stacked on top of each other. When the only real punishment for death is retreading the same combat-filled path once again, at some point that feels punitive enough.

The game’s structure sometimes allows for you to make your own pacing by completing missions largely centered in the game’s open fields. While large, these areas mostly funnel you down existing paths regardless of whether or not you can imagine a more creative trail. Most frustratingly, there are only two of these zones and both are themed after deserts–one subtropical, one semi-arid–meaning a prime opportunity for variety is wasted. A minimap desperately needed to be included for these more open areas rather than a separate and ill-used map screen. Moreover, the cutoff for side quests is surprisingly early into the game and explicitly warned to you, meaning you have to pack a lot of these missions in when they would feel better spread out over a longer period of time.

A mitigating factor for that occasional tiresomeness is the game’s soundtrack, which consists of banger after banger. Cruising through the desert doing sub-missions for hours feels almost zen-like when accompanied by the soft interjections of a vocalist’s crooning. Boss fights run the gamut from heavy metal to pop, all making appropriate aural partners to the sound of steel clashing against steel.

Similarly, Stellar Blade can often impress graphically, between giant set pieces that dazzle to rather stunning character models. The NPCs were clearly prioritized in different categories, with some looking like living plastic dolls and others reusing bits and pieces of other less-prominent characters, but the main cast generally impresses in both fidelity and animation.

While Stellar Blade’s non-linear areas offer little in the way of environmental variety, the main story stretches itself a little bit further. The game as a whole, barring a last-minute jaunt into a visually exciting new frontier, tends to take place in the ruined buildings and the tunnels beneath them. The post-apocalyptic setting allowed Shift Up to create any combination of elements and ambiance they wanted, so it is disappointing to delve into samey tunnels so often. A globetrotting adventure in the middle of a sci-fi world should inspire awe, but Stellar Blade only manages this with its environments in rare instances.

While exploring, you will also find mountains of loot from both treasure chests and enemy drops, but it never gets overwhelming. The vast majority of collectable items are resources given to various shopkeeps, with the occasional equipment drop hoping to fit your playstyle. Each equippable spine or gear can slightly alter the way EVE plays, but nothing makes such a dramatic difference that stats are completely unignorable. If you wish not to bother with them and only care about bigger numbers, Stellar Blade is happy to oblige.

Gallery

As for the game’s controversial sexiness, I found it to largely be nothing notable as either a pro or a con. The only time it became anything more than window dressing for me was a twinge of annoyance when quests or exploration yielded naught but another dress that gives no stat benefits. I would have preferred something that makes me stronger rather than yet another skintight suit, as if I did not already possess an inventory full of them. That EVE has breasts was immaterial to the rest of the game beyond her character model and only really novel in its opening hours.

Stellar Blade has a dreamlike quality in a way, which shouldn’t be misinterpreted as saying everything about it is fantastic. Rather, it is like one of those half-remembered dreams that sticks in the back of your mind the entire day. You recall vague details–a collapsing train yard, a ruined opera house, an Asian garden–and forget the blips in between. I came away from Stellar Blade having enjoyed the game quite a bit despite its foibles on the back of its incredibly strong systems. That its biggest weakness is that its tribulations can go on too long is perhaps praise from another perspective not my own.

There is a nagging question, though, that sticks in the back of my mind: Does this game rise to the heights its inspirers achieved? The conclusion I came to is no, but that it attempts so without falling on its face is remarkable enough. That it manages to be a great game in that pursuit is a true testament to the power of being galvanized by those that came before.

Tales of Kenzera: Zau Review – Bladedancing

Grief is a messy, convoluted emotion to navigate. There’s rarely a straightforward path to get through it; oftentimes it can feel like you’re walking in circles around what you’re looking for, or banging your head against the same mental roadblock again and again. In many ways, the experience of playing through a metroidvania mimics the feeling of working through grief–the genre is built on a similar path of progression, where the necessary tools to move forward are earned step-by-step, and a protagonist’s evolving moveset makes it easier to overcome its challenges and navigate a seemingly inescapable world. Tales of Kenzera: Zau leans into that parallel, creating a powerful and moving message within the context of a stellar action-adventure game.

Tales of Kenzera sees you play as Zau, the fictional hero of a story that a father wrote for his son just prior to the father’s death. Zau, similarly, is working through the grief of a lost father. Unable to get past the pain, he calls upon the god of death, Kalunga, and offers him a deal: If Zau successfully brings the three great spirits that have resisted Kalunga to the land of the dead, then Kalunga will bring Zau’s father back to life. The god agrees and the duo set out, Zau relying on the shaman masks and training he inherited from his father to overcome the dangers of nearby lands. As a metroidvania, the game features moments where Zau must backtrack and use newly unlocked abilities (freezing water, for example, or a grappling hook used to swing over large pits), which Kalunga helps Zau master to navigate the distinct biomes of the map.

<div class="js-video-player-new av-video-player av-desktop-player av-video-on-demand is-vid-loading is-vid-noseek is-vid-show-controls " tabindex="0" data-id="2068970669" data-promo-id="0" data-user-has-ads="1" data-video="{"id":6463928,"title":"Tales%20of%20Kenzera%3A%20ZAU%20GameSpot%20Video%20Review","lengthSeconds":743,"startTime":0,"autoplay":true,"share":{"linkUrl":"https://www.gamespot.com/videos/tales-of-kenzera-zau-gamespot-video-review/2300-6463928/","embedUrl":"https://www.gamespot.com/videos/embed/6463928/","embedHtml":{"640":"nnnnnnnnnn","480":"nnnnnnnnnn"}},"device":"other","isDevice":false,"isLiveStream":false,"videoType":"video-on-demand","countdownTime":0,"guid":"gs-2300-6463928","ageGateCookieName":"videoAgeGateBirthday","watchedCookieName":"watchedVideoIds","watchedCookieDays":1,"postPlayMax":100,"adCall":{"host":"http://pubads.g.doubleclick.net/gampad/ads?","params":{"iu":"/5441/vaw-gamespot/desktop/gamespot.com","impl":"s","gdfp_req":1,"env":"vp","output":"xml_vmap1","unviewed_position_start":1,"url":"[referrer_url]","correlator":"[timestamp]","description_url":"[description_url]","cmsid":2566084,"vid":6463928,"pp":"vpaid_js"},"custParams":{"ptype":"review","cid":"gs-1900-6418212","game":"tales-of-kenzera-zau","genre":"2d,action,platformer","con":"playstation-5,xbox-series-x,pc,nintendo-switch","publisher":"electronic-arts","embed":"autoplay","partner":"desktop/gamespot.com","vid":6463928},"soundBasedSize":{"normal":"640×480","muted":"640×483","none":"640×480"},"daiSsbUrl":"https://dai.google.com/ondemand/hls/content/2572465/vid/6463928/master.m3u8","daiMidRollHost":2500176},"uvpHi5Ima":"https://s0.2mdn.net/instream/html5/ima3.js","cuePoints":"300, 600, 900","uvpc":"","partner":"gamespot","adPartner":"desktop/gamespot.com","desktopAdPartner":"desktop%2Fgamespot.com","mobileAdPartner":"mobile_web%2Fgamespot.com_mobile","mapp":"gamespot","cms":"pi","seekablePlaybacks":["html5","uvpjs"],"tracking":[{"name":"SiteCatalyst","category":"qos","enabled":true,"params":[{"name":"charSet","value":"UTF-8"},{"name":"currencyCode","value":"USD"},{"name":"siteType","value":"responsive web"},{"name":"trackingServer","value":"saa.gamespot.com"},{"name":"visitorNamespace","value":"cbsinteractive"},{"name":"heartbeatTrackingServer","value":"newimagitasinc.hb.omtrdc.net"},{"name":"heartbeatVisitorMarketingCloudOrgId","value":"3C66570E5FE1A4AB0A495FFC@AdobeOrg"},{"name":"partnerID","value":"gamespot"},{"name":"siteCode","value":"gamespot"},{"name":"brand","value":"gamespot"},{"name":"account","value":"cbsigamespotsite"},{"name":"edition","value":"us"}]},{"name":"ComScore_ss","category":"qos","enabled":true,"params":[{"name":"c2","value":"31824268"},{"name":"publishersSecret","value":"2cb08ca4d095dd734a374dff8422c2e5"},{"name":"c3","value":""},{"name":"partnerID","value":"gamespot"},{"name":"c4","value":"gamespot"}]},{"name":"NielsenTracking","category":"tracking","enabled":true,"params":[{"name":"host","value":"https://secure-us.imrworldwide.com/cgi-bin/m?"},{"name":"scCI","value":"us-200330"},{"name":"scC6","value":"vc,c01"}]},{"name":"MuxQOSPluginJS","category":"qos","enabled":true,"params":[{"name":"propertyKey","value":"b7d6e48b7461a61cb6e863a62"}]}],"trackingAccount":"cbsigamespotsite","trackingSiteCode":"gs","trackingPrimaryId":"cbsigamespotsite","videoAssetSource":"GameSpot","uvpjsHostname":"//www.gamespot.com","siteType":"responsive web","startMuted":false,"videoStreams":{"adaptive_stream":"https://cdn.jwplayer.com/manifests/RhJRfXjt.m3u8"},"userId":0,"premium":false,"datePublished":1713794400,"videoAdPartner":"desktop%2Fgamespot.com","videoAdMobilePartner":"mobile_web%2Fgamespot.com_mobile"}” data-non-iframe-embed=”1″ data-jw-context-name=”gamespot” data-jw-media-id=”RhJRfXjt” data-jw-player-url=”https://cdn.jwplayer.com/libraries/VXc5h4Tf.js” data-jw-video-token data-has-youtube data-youtube-icon-path=”https://www.gamespot.com/a/bundles/phoenixsite/images/core/loose/icn-youtube-30×30.png” readability=”7.9130434782609″>

You need a javascript enabled browser to watch videos.

Click To Unmute

Want us to remember this setting for all your devices?

Sign up or Sign in now!

Please use a html5 video capable browser to watch videos.

This video has an invalid file format.

Sorry, but you can’t access this content!

Please enter your date of birth to view this video

By clicking ‘enter’, you agree to GameSpot’s

Terms of Use and
Privacy Policy

Now Playing: Tales of Kenzera: ZAU GameSpot Video Review

Inspired by Bantu mythology, Tales of Kenzera’s map is a beautiful maze that pulls from African culture to characterize and flavor the interconnected areas. The myths of the Bantu color the undertones to the story, equating Zau’s battle against larger-than-life monsters with a spiritual journey–you don’t question how or why Zau’s efforts to beat up a mother helps convince her to come to terms with leaving her daughter behind. Within Tales of Kenzera’s lore, these actions make sense, reframing the physical space of the world into something more akin to a mental palace. That reframing contributes to the explosive battles, too, with the sound design and orchestral score of the soundtrack transforming each fight into a frenetic dance of emotion and spiritual energy where flame-infused shockwaves are stand-ins for violent outbursts and well-timed dodges equate to a carefully considered counterargument.

Each locale feels distinct from the others, both in color scheme and challenges. The sickly green swamps and massive trees of the forest to the west test Zau’s acrobatic abilities, for instance, while the volcanic heat and dry oranges and reds of the desert to the north features plenty of endurance-focused challenges that force Zau to withstand large groups of enemies or solve multi-step environmental puzzles. The structure of these areas interweave with the story, enriching the narrative in rewarding ways. The aforementioned desert sees Zau come to understand that grief isn’t something that can be simply overcome–it continues to wash over you in waves, much like the waves of enemies he has to contend with. And sometimes grief can waylay you by showing up in a recognizable but slightly different form, much in the same way the numerous environmental puzzles in the desert region are larger, more convoluted versions of what Zau had to solve in previous areas. We as the player overcome these obstacles alongside Zau working through his pain–he grows as we do, strengthening our connection to his journey.

Tales of Kenzera is pretty easy at the start but it does not stay that way.

The mentor/mentee relationship between Kalunga and Zau is front and center throughout, with Kalunga regularly appearing to Zau to provide insight and guidance to the lands’ history and culture, as well as to help Zau process his bubbling emotions. Actors Abubakar Salim and Tristan D. Lalla lend incredible gravitas to their respective performances–Salim seamlessly dips back and forth between hot-headed arrogance and barely contained sorrow in voicing the grieving Zau, while Lalla lends a power and authority to Kalunga’s fatherly tone. The two characters’ growth over the course of the game is surprisingly wholesome despite the dour plotline, making it easy to invest into Zau’s development as a shaman.

The other characters in Tales of Kenzera aren’t as fleshed out, only appearing a handful of times and always being relegated to narrative devices that tell Zau what macguffin he has to chase after next. The voice acting for these characters is still superb, but the supporting cast–both the humans and the great spirits–is let down by its minimal presence in the story.

The framing device for Zau’s story–that this is a story left behind for a grieving boy in the real world–also feels disruptive. Near the end of Zau’s adventure, you’re abruptly yanked back into the real-world to be reminded of this framing device, which felt incredibly jarring. Zau’s story of working through loss was working as a healing experience for me and the game felt the need to stop to explain its own premise, as if it were directly telling me that media can help people overcome grief. And, yes, I know. I was experiencing that sensation. The game broke its own illusion to specifically remind me that it was an illusion, and that lessened the impact of the final moments of Zau’s journey. It didn’t ruin the ending, but it certainly disrupted the narrative flow leading into Tales of Kenzera’s conclusion.

Zau has two different move sets and can change between them on the fly.

Tales of Kenzera’s combat mechanics, however, are fantastic all the way through. Zau can instantly swap between wearing the mask of the sun and the mask of the moon, each granting him different mechanics. The sun mask focuses on melee while the moon mask prioritizes long-range attacks, but the cadence of each bleeds into the other, rewarding you for chaining together the movements of both masks with devastating pirouettes. One of my favorite combos is slamming down into a foe with the summoned spears of the sun mask, switching to the moon mask to blast them away, dashing toward them, and switching back to the sun to hit them with a four-hit melee combo that launches them skyward, giving me a chance to switch back to the moon and juggle them in the air with ranged attacks.

Zau is powerful, but his enemies are numerous, transforming combat into a puzzle where situational awareness trumps power. As such, the game encourages you to dance between targets, overcoming overwhelming odds by being nimble. The movements of both Zau and enemies are sharp and the game makes good use of color–blue and orange for Zau and green and purple for enemies–to keep the fast-paced fights readable. Rarely does it feel like a loss is due to poor luck–the visual clutter of particle effects can become a problem if you’re ever standing still long enough for enemies to surround you, but that feels more like a consequence of a mistake on the player’s part rather than a detriment of the game itself.

You don’t get many upgrades to Zau’s combat throughout the adventure. There is a skill tree, but unlocks are geared toward improving existing mechanics–charging the projectiles of the moon mask to unleash a more substantial attack, for instance, or increasing the sun mask’s combo chain from three to four strikes. Instead, most of the combat’s evolution is based on the enemies that Zau has to fight. You initially only face warriors armed with simple melee attacks or slow-moving projectiles, but you quickly have to take on enemies who shield themselves or fast ball-like foes who willingly explode to take you down with them. And none of them compare to the dastardly fireflies who sap your health to heal other enemies.

The desert area is my favorite part of the game.

Tales of Kenzera’s easy opening belies its surprising challenge, especially its tough latter half. There is a difficulty slider that allows you to adjust how much Zau can endure before dying and how much damage he has to deal in order for an enemy to perish, so there is some control in how tough combat is (you can adjust the slider at any time as well, so you won’t be punished for accidentally picking a setting too tough or easy at the start). Instant-kill hazards are not affected by difficulty, so there’s no way to make traversal challenges easier, but the game is generous with the checkpoints (save for a few exceptions, which we’ll get into in a bit), preventing any seemingly insurmountable walls from becoming frustratingly so.

Zau’s efforts to pull the great spirits into the realm of the dead culminate in boss battles, and the combat is at its best during these. Most of them see Zau clash with monstrously large beings who are grieving in their own right. Their emotional state informs not only how they fight but what Zau must do in order to get through to them and defeat them. A great spirit overcome with rage angrily lashes out at everything around him, for example, creating huge walls that push out at Zau and threaten to force him off the ledge of the arena unless you use his recently acquired ability to blast through obstacles. This also causes the spirit’s own attack to explode and briefly stun him–his anger literally blowing up in his face makes it harder for him to fight you.

The drama and tension of these encounters are amplified by powerful musical scores. I had to step away from Tales of Kenzera and compose myself after battling the great spirit who is overcome with fear, as the escalating rhythm of the score and tension of the string instruments playing through the boss fight made an already stressful fight a more unnerving experience than I expected. The true strength of these fights is how they are emotionally resonant as well as mechanically satisfying–they’re the moments when the game is firing on all cylinders, using combat and traversal mechanics, enemy and sound design, and music to emulate one of the more pivotal steps in one boy’s struggle with grief. They’re all powerful spectacles that I’m still marveling over.

Tales of Kenzera has incredible boss battles.

On the other hand, Tales of Kenzera has a few chase sequences that veer toward irritating. These cinematic platforming sections are a common inclusion in the metroidvania genre, a staple that goes back to the original Metroid and Samus’ scramble to escape Zebes after killing Mother Brain. In most cases, however, these sequences either afford you a chance to recover from your mistakes (like Metroid) or incorporate numerous autosave checkpoints throughout the section (like Ori and the Will of the Wisps or Hollow Knight). Tales of Kenzera does neither, meaning a mistake usually results in a death that sends you back to the beginning of the sequence, forcing you to redo it over and over. There’s a particularly tough sequence near the end of the game where Zau is being chased by something that will kill him instantly, which requires hopping between narrow platforms and over lava that will also kill him instantly to escape. Maybe I’m just getting old, but it took me nearly a dozen attempts to get through that part of the game and by try number seven, I was really frustrated that I had to start over each time.

Thematically, you could say that these sequences emulate working through the fear and anger parts of grief, as both sections deal with the great spirits that embody those emotions, as well as the idea that false starts are an inevitable part of the healing process. And in the same way that there are no save points in working through fear or anger, there are no checkpoints to these platforming sections. That comparison loses value when the rest of the game is hypervigilant about autosaving your progress, however. It’s in these moments that there is a conflict between the fun you expect from a metroidvania and the potential desire to convey an emotional state. Tales of Kenzera cleverly blends the two through most of its elements (especially its world and boss design), but falters when it comes to these traversal challenges–the sheer frustration of these platforming do-overs results more in a lack of fun than it summons a sensation of anger or fear. Thankfully, these moments are few and far between, meaning they’re only a small irritating blip to what’s otherwise a fun game.

Tales of Kenzera: Zau’s strength lies in its powerful narrative, digging into how one navigates the sadness, rage, and terror that accompanies the worst moments of grief. Its tale has its hiccups, but Zau’s adventure of coming to terms with loss resonates through the beating heart of the thumping musical score, standout vocal performances, and dance-like battles that feel straight out of Bantu myth. Loss is a universal human emotion, making Zau’s attempts to grapple with grief uncomfortably relatable. But there’s catharsis to be earned in working through that discomfort alongside Zau, and a touching story to enjoy along the way.

Harold Halibut Review – Lost In Its Own Deep Sea

Harold Halibut puts you in the shoes of a lowly maintenance worker aboard a spaceship submerged underwater. To the residents aboard the ship, Harold is a rather charming, lovable, even dopey fellow who is endearing for his simplicity and his complacency in doing his job. Harold is tasked with removing graffiti, cleaning, and fixing machines, and when the work is done, his day ends, he goes to sleep, he wakes up–rinse, repeat. That’s the surface of Harold, but tucked out of sight from people’s view, is a character who is deceivingly introspective, often documenting his life through scribbled images in a notepad, or expressing himself through playful theatrics when he’s alone, like singing and performing operatically while mopping up a filter system. This is a side of the character only we, the player, get to see. As a character, Harold is complex, even if he doesn’t entirely understand how. He attempts to question and explore his curiosity and his own existence within the confines of a spaceship he was born and raised on, but he’s not always capable of understanding exactly what he’s looking for.

Harold Halibut

Harold Halibut, the game, is much like its titular character: It’s charming and lovable on the surface for its unique handmade aesthetic and charmingly simple gameplay. But just beneath that uncomplicated layer is a story that attempts to ask questions about introspection and self-worth, even if the game doesn’t always feel equipped to answer them or understand its strongest suits.

Harold Halibut does an incredible job in exploring its many themes and concepts by putting a magnifying glass on its setting. The FEDORA is a spaceship that was designed to leave Earth during the Cold War and set forth on a 200-year journey to seek a new planet to live on, but the new world it found was devoid of any landmass. With nowhere to go, the FEDORA crashes onto the planet, plunging its occupants into the watery depths, which they’ve learned to colonize. Meanwhile, Harold’s mentor and resident scientist, Mareaux, attempts to find a power source to launch the ship back into space to find a more suitable planet to live on.

In the meantime, as Harold, you interweave through the lives of the FEDORA’s inhabitants, the ship’s politics, and its inner workings. It’s a monotonous process that involves checking off Harold’s tasks on his PDA-like device, as you move through his day-to-day life in the quirky retro-future spaceship. But Harold’s life takes an abrupt turn after discovering a humanoid fish-like being has boarded the ship, creating a whole new perspective on the planet they’ve, in fact, been sharing all these years. It’s in this moment that Harold’s seemingly monotonous life is turned on its head, inspiring curiosity in what lies beyond the only world he’s ever known.

Harold Halibut

Harold Halibut is striking in its visuals because it’s entirely handmade. Characters, articles of clothing, pieces of furniture, teapots, mugs, floorboards, and everything else was handmade in our real world and digitally scanned into the 3D game. Its visuals instantly distinguish Harold Halibut as one of the most visually interesting games of the year. But while it’s easy to get swept up in the awe of its look, the strongest characteristic of the game is the world itself and the characters within it.

Harold Halibut is entirely focused on exploration, conversational choices, and the occasional challenge-free minigame. At its core, Harold Halibut is focused on the world and the characters that inhabit it, which, story aside, is where the game is at its best. While you may play as Harold, it’s the characters you interact with who give the game a sense of intimacy and, over time, a feeling of density that shows there’s actually a lot going on–these are the game’s biggest achievement.

Across my 18 hours, I met nearly two dozen characters, each with their own story to unpack, and I loved all of them. More than the discovery of an alien species, or the urgency to find a power source for the ship, my biggest motivation was to get to know each and every person aboard the FEDORA. Whether it was the comical musings of the sports store owner Slippie, or the by-the-book Major who enforces the ship’s laws, each character is multifaceted, with deep personalities to learn, explore, and oftentimes see challenged.

While most of the time spent with these characters is completely optional, the game’s most important and consequential moments, both hilarious and heart-wrenching, start and end with the citizens of FEDORA. The conversations can feel inconsequential in the grand scheme of the game’s plot, but are invaluable to making this handmade world feel alive and lived in.

With the abundance of characters also comes a desperate need to keep track of them. Early in my time with the game, before I had become well acquainted with the cast of characters, I was often confused with who was who and where they were located. The game’s lack of waypoints was to its benefit, however, as this kept me engaged in using the ship’s signs to navigate its many sectors, but also better learn and remember these characters, as I would with people in real life. However, those early stages also created unnecessary friction by causing me to bumble around and waste time. This could have been alleviated with the addition of an in-game glossary to remind me who is who that could have existed in Harold’s PDA.

Harold Halibut

Each character is as distinct in their looks as they are their views on life–even with the shared perspective of living in the confines of a small colony underwater. It’s their stories that gives the FEDORA believability and lends the game a prevailing heart and soul that overshadows all of the game’s other plotlines. But its achievement of creating a rich cast of characters also gives rise to struggles in properly exploring them under the weight of its other story ambitions.

Aside from the thoughts and feelings of its very broad cast of characters is an abundance of ideas and narratives driving the main plot. These range from unpacking a corporation’s ulterior motives, to a secret society lurking in the shadows, to the urgency to locate a power source for the FEDORA. And while they are no doubt necessary to tell an overarching story, they feel like ideas that are too big for the dollhouse-sized nature of Harold Halibut.

As Harold’s world aboard a spaceship begins to collide with the alien world he’s been living on, he makes friends with the planet’s inhabitants, which are known as the Flumuylum. The fish-like humanoids’ philosophies are a complete contrast to that of humans, though also pretty much what you’d imagine what it would be like if fish were humans: a species that simply floats along through life, existing and observing, giving little to no meaning to anything. This mentality crashes head-on with Harold’s everyday existence: a life that boils down to routinely taking orders and doing what other people expect of him, often in service of the ship’s corporation-based ethos and in adherence to arbitrary rules like having a curfew or paying for its water tube transportation system. The duality between Harold’s and the Flumuylum’s lives are juxtaposed for several hours in the game, until Harold is forced into a crash course in existentialism towards the latter half of the game, causing him to question whether or not he was ever in control of his own life. The scene was a tonal whiplash as the game made a hard turn to answer questions that it had only just begun to ask, and in doing so, felt more clunky than enlightening.

Harold’s abrupt journey of introspection is sandwiched on top of and between the stories and ideologies of other characters, as well as the game’s overarching plots and conspiracies. No one idea or theme felt like it had the breathing room it needed or deserved, which means they can feel more like fleeting concerns instead of food for thought. For example, one scene hints at themes of the industrialization, pollution, and consumption of animal products by the human race, only to never refer to it again, or even set up a satisfying throughline for its purpose in the first place.

In trying to weave its characters, story, and themes together, I found its focus to become muddled. With such an emphasis on all its characters, and by making them an integral part of the game’s core experience, Harold ends up being the only character that has a substantial narrative arc–he sees his world through the lens of a mere errand boy but has his world turned upside down, creating a perspective that gives his life more meaning by the end. But in spending the time to do this, the game, in turn, leaves many threads for the other characters I had grown attached to feeling unfulfilled. By the time the climatic end unfolds, I was less interested in the conspiracies behind the events that transpired and more focused on the growth of the characters.

Harold Halibut is at its strongest when intimately exploring its characters, their inner workings, and their relationships with one another. But in attempting to build towards a dramatic conclusion, many of the hours spent fostering relationships with the characters took a backseat to plotlines that were less interesting.

To quote one of the game’s own characters, Buddy the mailman, “each person aboard this ship is a world their own.” In a story about a man trapped on a ship, who is trying to understand himself better, their lives and perspectives should be the most important stories to tell for Harold’s journey. Harold Halibut’s world and the people that inhabit it were literally crafted by people that cared about him and his story. And while that story struggles under the weight of its ambitions, the human touches on every part of it are evident. Those are the heart and soul of the game, and they imprinted on me too.

Children Of The Sun Review – One Shot

It only takes a single bullet to burn down an empire. That’s the ethos behind Children of the Sun, an excellent supernatural puzzle-shooter from solo developer René Rother and publisher Devolver Digital. Like many of the games in Devolver’s vast library, Children of the Sun is wonderfully stylish, violent, and built on a unique gameplay hook; think Sniper Elite mixed with Superhot and you’re on the right track without quite telling the whole story.

You play as a protagonist known simply as The Girl, a one-woman wrecking crew waging a vengeful war against the eponymous cult that ruined her life. As one cultist after another is turned to mincemeat behind the vindictive crosshairs of your sniper rifle, you gradually make your way up the food chain until coming face-to-scope with your true target: The Leader. While embarking on this blood-soaked killing spree, hand-drawn flashbacks reveal tidbits about the atrocities committed by this mysterious cult and The Girl’s reasons for seeking revenge.

<div class="js-video-player-new av-video-player av-desktop-player av-video-on-demand is-vid-loading is-vid-noseek is-vid-show-controls " tabindex="0" data-id="921729446" data-promo-id="0" data-user-has-ads="1" data-video="{"id":6463832,"title":"Children%20Of%20The%20Sun%20GameSpot%20Video%20Review","lengthSeconds":538,"startTime":0,"autoplay":true,"share":{"linkUrl":"https://www.gamespot.com/videos/children-of-the-sun-gamespot-video-review/2300-6463832/","embedUrl":"https://www.gamespot.com/videos/embed/6463832/","embedHtml":{"640":"nnnnnnnnnn","480":"nnnnnnnnnn"}},"device":"other","isDevice":false,"isLiveStream":false,"videoType":"video-on-demand","countdownTime":0,"guid":"gs-2300-6463832","ageGateCookieName":"videoAgeGateBirthday","watchedCookieName":"watchedVideoIds","watchedCookieDays":1,"postPlayMax":100,"adCall":{"host":"http://pubads.g.doubleclick.net/gampad/ads?","params":{"iu":"/5441/vaw-gamespot/desktop/gamespot.com","impl":"s","gdfp_req":1,"env":"vp","output":"xml_vmap1","unviewed_position_start":1,"url":"[referrer_url]","correlator":"[timestamp]","description_url":"[description_url]","cmsid":2566084,"vid":6463832,"pp":"vpaid_js"},"custParams":{"ptype":"review","cid":"gs-1900-6418208","game":"children-of-the-sun","genre":"action,adventure","con":"pc","publisher":"devolver-digital","embed":"autoplay","partner":"desktop/gamespot.com","vid":6463832},"soundBasedSize":{"normal":"640×480","muted":"640×483","none":"640×480"},"daiSsbUrl":"https://dai.google.com/ondemand/hls/content/2572465/vid/6463832/master.m3u8","daiMidRollHost":2500176},"uvpHi5Ima":"https://s0.2mdn.net/instream/html5/ima3.js","cuePoints":null,"uvpc":"","partner":"gamespot","adPartner":"desktop/gamespot.com","desktopAdPartner":"desktop%2Fgamespot.com","mobileAdPartner":"mobile_web%2Fgamespot.com_mobile","mapp":"gamespot","cms":"pi","seekablePlaybacks":["html5","uvpjs"],"tracking":[{"name":"SiteCatalyst","category":"qos","enabled":true,"params":[{"name":"charSet","value":"UTF-8"},{"name":"currencyCode","value":"USD"},{"name":"siteType","value":"responsive web"},{"name":"trackingServer","value":"saa.gamespot.com"},{"name":"visitorNamespace","value":"cbsinteractive"},{"name":"heartbeatTrackingServer","value":"newimagitasinc.hb.omtrdc.net"},{"name":"heartbeatVisitorMarketingCloudOrgId","value":"3C66570E5FE1A4AB0A495FFC@AdobeOrg"},{"name":"partnerID","value":"gamespot"},{"name":"siteCode","value":"gamespot"},{"name":"brand","value":"gamespot"},{"name":"account","value":"cbsigamespotsite"},{"name":"edition","value":"us"}]},{"name":"ComScore_ss","category":"qos","enabled":true,"params":[{"name":"c2","value":"31824268"},{"name":"publishersSecret","value":"2cb08ca4d095dd734a374dff8422c2e5"},{"name":"c3","value":""},{"name":"partnerID","value":"gamespot"},{"name":"c4","value":"gamespot"}]},{"name":"NielsenTracking","category":"tracking","enabled":true,"params":[{"name":"host","value":"https://secure-us.imrworldwide.com/cgi-bin/m?"},{"name":"scCI","value":"us-200330"},{"name":"scC6","value":"vc,c01"}]},{"name":"MuxQOSPluginJS","category":"qos","enabled":true,"params":[{"name":"propertyKey","value":"b7d6e48b7461a61cb6e863a62"}]}],"trackingAccount":"cbsigamespotsite","trackingSiteCode":"gs","trackingPrimaryId":"cbsigamespotsite","videoAssetSource":"GameSpot","uvpjsHostname":"//www.gamespot.com","siteType":"responsive web","startMuted":false,"screenMediumThumb":"https://www.gamespot.com/a/uploads/screen_medium/1574/15746725/4284898-review_childrenofthesun_site.jpg","videoStreams":{"adaptive_stream":"https://cdn.jwplayer.com/manifests/Q3n5qFGg.m3u8"},"userId":0,"premium":false,"datePublished":1712674800,"videoAdPartner":"desktop%2Fgamespot.com","videoAdMobilePartner":"mobile_web%2Fgamespot.com_mobile"}” data-non-iframe-embed=”1″ data-jw-context-name=”gamespot” data-jw-media-id=”Q3n5qFGg” data-jw-player-url=”https://cdn.jwplayer.com/libraries/VXc5h4Tf.js” data-jw-video-token data-has-youtube data-youtube-icon-path=”https://www.gamespot.com/a/bundles/phoenixsite/images/core/loose/icn-youtube-30×30.png” readability=”7.8561151079137″>

You need a javascript enabled browser to watch videos.

Click To Unmute

Want us to remember this setting for all your devices?

Sign up or Sign in now!

Please use a html5 video capable browser to watch videos.

This video has an invalid file format.

Sorry, but you can’t access this content!

Please enter your date of birth to view this video

By clicking ‘enter’, you agree to GameSpot’s

Terms of Use and
Privacy Policy

Now Playing: Children Of The Sun GameSpot Video Review

There’s no dialogue during these cutscenes; instead, the narrative is intentionally minimalist, bombarding you with unnerving memories that are both terse and chaotic. This scattershot approach makes it difficult to glean all of the available information–perhaps deliberately so–which means you might feel lost and slightly detached from the story at times. It’s all complemented by a discordant soundscape of ambient white noise that matches the game’s striking art style–composed of deep purples and vivid yellows–and gritty, surreal tone. The game’s arresting aesthetic paints a picture of a brutal world of saturated filth, where cultists defile seedy motels, gloomy forests, and derelict apartment buildings, spreading their deceitful disease like plague-infested rats.

For as evocative as Children of the Sun’s story, visuals, and music are, it’s the innovative gameplay where it truly shines. At the beginning of each level, you’re able to move The Girl either left or right on a predetermined path. Sometimes, you can navigate around a level in a full 360-degree circle, while other times, you may only be able to move a few yards before being impeded by a fallen tree or steep riverbank. From here, you can get a lay of the land, mark enemies, and determine the best position to fire from. Once you’ve aimed down the scope and pulled the trigger, the camera snaps to the crown of the bullet as it hurtles through the air. Blood spatter and disintegrated flesh usually follow, but the catch is that this is the only shot you’ll fire for the duration of the level.

The Girl’s backstory pulls from a classic fiction trope where a young girl discovers she has latent supernatural powers once she reaches puberty. Each time a bullet is propelled through a cultist’s skull, time slows down to a crawl, and The Girl’s psychic abilities let you take control of the round and re-aim, allowing a single bullet to cleave through an entire enemy compound in one fell swoop.

Initially, you can only move the bullet in a straight line from one enemy to the next, ping-ponging between them like a murderous pinball machine, and this makes your first shot the most crucial. From that initial point of impact, you need to chart a course through every other enemy until none are left alive. This is easier said than done, of course. While some enemies remain stationary, others are walking around, circling the entire map in a car, and sitting out of view of your initial vantage point. Considering all of this, you might have to finish a level by ensuring that the penultimate kill provides a clear sightline of the final cultist, who was hidden until now. There are wrong ways to do this, but there isn’t a definitive right way, so experimentation is incentivized and rewarded.

Children of the Sun is wonderfully stylish, violent, and built on a unique gameplay hook; think Sniper Elite mixed with Superhot and you’re on the right track without quite telling the whole story

As you progress through the story and more enemy types are introduced, you’re given additional powers to counteract the likes of shielded and armored cultists and the increasingly elaborate environments they’re inhabiting. The first of these powers lets you take direct control and gently curve bullets like James McAvoy in the 2008 film Wanted. This is useful for firing over walls and bending the shot so it lurches downwards and hits the cultist on the other side, or simply tweaking the bullet’s trajectory to guarantee it lands on-target.

Another ability reveals enemy weak points, which, when destroyed in a hail of slow-motion blood, grant you the power to redirect the bullet in mid-flight. Using this, you can fire past a shield-wielding enemy and then spin the bullet around to nail them in the back of the head, entirely negating their bullet-proof protection. Other times, you might use this technique to escape a building and re-enter it elsewhere or fire into the sky to provide a better view of the area and uncover a previously elusive enemy.

Armored cultists, meanwhile, provide an altogether different challenge. The only way to penetrate their thick armor is by using a power shot–achieved by holding down the trigger for the duration of the bullet’s flight. These shots necessitate a large enough distance between targets to build up the requisite velocity needed to blow through armor, so figuring out how to remove these enemies is a unique problem. Doing so is always a thrill, though, as you get the gratification of seeing the bullet reach supersonic speeds before blasting through the cultist’s now-useless defense.

Finding a solution to each level’s grisly puzzle is immensely satisfying, especially when trial and error is abundant. Your first few attempts might revolve around tentatively exploring to find where all of the cultists are located and then figuring out the best way to carve through each one. You can sometimes use the environment to your advantage, too, shooting vehicles’ fuel caps and gas canisters to eliminate multiple enemies in one vehement explosion. You could blow up a car just to attain a better angle or snipe a pigeon flying overhead to gain a bird’s eye view of the area. I wish there were more opportunities for environmental kills besides destroying vehicles and explosive barrels, but restricting how you can interact with the world around you adds to the challenge and sense of achievement when you emerge victorious.

Gallery

At around three hours in length, Children of the Sun is a relatively brief experience. Usually, this would be a blessing in disguise for a game that doesn’t diversify from its core conceit too often, yet I still found myself desperate for more. Fortunately, replayability is rife, as the game’s scoring system encourages you to go back and replay previous levels to achieve a better rating. Headshots are scored differently from leg wounds, just as you earn more points for better timing and efficiency, while leaderboards create a sense of competition. Completing a level also reveals an excellent snapshot of the flight path of your bullet, which the game makes easy to share on social media for some extra fulfillment.

Children of the Sun’s unconventional approach to sniping is consistently thrilling and wholly satisfying. It might be full of gruesome blood spatter and cracked skulls, but it’s also the thinking person’s shooter–more of a delightfully macabre puzzle game than anything else. It’s admittedly short, and the game’s longevity will largely depend on how hard you fall for its inventive and bloody puzzles. That shouldn’t be a problem when it’s so difficult not to. And even if it’s relatively one-note, Children of the Sun plays that note with such morbid aplomb that it’s easy to recommend.

Similar Post

Anime News

Somebody Once Told Me Shrek Forever After Is Coming To 4K Blu-Ray

The world might be ready to roll you, but you don’t need to be the sharpest tool in the shed to appreciate a good Shrek movie. Shrek Forever After fits that bill, and for the first time, it’s getting a 4K Blu-ray release. Preorders for the fourth Shrek film are now live ahead of its release in June.

Shrek Forever After

In case you missed it when it first came out, Shrek Forever After pits the surly ogre against Rumpelstiltskin. After he makes a deal with the magical being, Shrek’s entire history is rewritten and he has only 24 hours to assemble his gang and restore the original timeline. The only problem? Only Shrek remembers his past. Donkey can’t remember his best friend, Fiona has become the warrior princess of a tribe of ogres, and Puss in Boots really needs to go on a diet.

For bonus features, there’s quite a bit here to enjoy after the end credits have rolled. You’ll get deleted scenes, documentaries, a look at the technology behind Shrek, commentary tracks, and much more. Like most Blu-ray releases, this version comes with a standard Blu-ray disc and a digital copy of the film. The other Shrek movies are also available on Blu-ray, and in case you’re looking to assemble a jolly green collection, these can be purchased individually or in bundle deals.

For more Blu-ray deals, preorders for 4K Blu-rays of Team America: World Police and South Park: Bigger, Longer, and Uncut have just gone live. Trey Parker and Matt Stone’s films are definitely not for kids, as these puppet action and animated movies held nothing back to earn their infamous R-ratings.

Another Crab’s Treasure Review – Shellden Ring

To stand out as a Souls-like these days, a game needs to either reach similar heights as the genre’s namesake when it comes to gameplay, or have a compelling new spin on the genre. While Another Crab’s Treasure gets close on the combat front, its excellent 3D platforming are what help distinguish it. Combining those gameplay elements with a genuine, if perhaps slow to start, story about a crab named Kril, who starts as a loner just wanting to get his shell back and go home, but instead finds a greater understanding of the vast ocean, makes for a fun take on the genre.

The game kicks off with Kril’s shell being repossessed as a tax by a wealthy monarch, but this setup is mainly used as an excuse to send him on a treasure hunt across the ocean. Kril’s story during Another Crab’s Treasure is a particularly strong aspect of the game. While initially framed as a tale about Kril breaking out of his routine and finding renewed purpose, it eventually tackles the ocean’s ongoing pollution problems, taking the narrative to a place that is bleak yet also genuine. Where Kril finds himself by the end isn’t one of those overdone happy endings, but instead a far more complicated place that feels true to some of the game’s more dour themes.

<div class="js-video-player-new av-video-player av-desktop-player av-video-on-demand is-vid-loading is-vid-noseek is-vid-show-controls " tabindex="0" data-id="12158485" data-promo-id="0" data-user-has-ads="1" data-video="{"id":6458184,"title":"Another%20Crab%E2%80%99s%20Treasure%20-%20Announcement%20Trailer","lengthSeconds":81,"startTime":0,"autoplay":true,"share":{"linkUrl":"https://www.gamespot.com/videos/another-crabs-treasure-announcement-trailer/2300-6458184/","embedUrl":"https://www.gamespot.com/videos/embed/6458184/","embedHtml":{"640":"nnnnnnnnnn","480":"nnnnnnnnnn"}},"device":"other","isDevice":false,"isLiveStream":false,"videoType":"video-on-demand","countdownTime":0,"guid":"gs-2300-6458184","ageGateCookieName":"videoAgeGateBirthday","watchedCookieName":"watchedVideoIds","watchedCookieDays":1,"postPlayMax":100,"adCall":{"host":"http://pubads.g.doubleclick.net/gampad/ads?","params":{"iu":"/5441/vaw-gamespot/desktop/gamespot.com","impl":"s","gdfp_req":1,"env":"vp","output":"xml_vmap1","unviewed_position_start":1,"url":"[referrer_url]","correlator":"[timestamp]","description_url":"[description_url]","cmsid":2566084,"vid":6458184,"pp":"vpaid_js"},"custParams":{"ptype":"review","cid":"gs-1900-6418217","game":"another-crabs-treasure","genre":"action,adventure","con":"nintendo-switch,pc,xbox-series-x,playstation-5,xbox-one","publisher":"kowloon-nights,aggro-crab","embed":"autoplay","partner":"desktop/gamespot.com","vid":6458184},"soundBasedSize":{"normal":"640×480","muted":"640×483","none":"640×480"},"daiSsbUrl":"https://dai.google.com/ondemand/hls/content/2572465/vid/6458184/master.m3u8","daiMidRollHost":2500176},"uvpHi5Ima":"https://s0.2mdn.net/instream/html5/ima3.js","cuePoints":null,"uvpc":"","partner":"gamespot","adPartner":"desktop/gamespot.com","desktopAdPartner":"desktop%2Fgamespot.com","mobileAdPartner":"mobile_web%2Fgamespot.com_mobile","mapp":"gamespot","cms":"pi","seekablePlaybacks":["html5","uvpjs"],"tracking":[{"name":"SiteCatalyst","category":"qos","enabled":true,"params":[{"name":"charSet","value":"UTF-8"},{"name":"currencyCode","value":"USD"},{"name":"siteType","value":"responsive web"},{"name":"trackingServer","value":"saa.gamespot.com"},{"name":"visitorNamespace","value":"cbsinteractive"},{"name":"heartbeatTrackingServer","value":"newimagitasinc.hb.omtrdc.net"},{"name":"heartbeatVisitorMarketingCloudOrgId","value":"3C66570E5FE1A4AB0A495FFC@AdobeOrg"},{"name":"partnerID","value":"gamespot"},{"name":"siteCode","value":"gamespot"},{"name":"brand","value":"gamespot"},{"name":"account","value":"cbsigamespotsite"},{"name":"edition","value":"us"}]},{"name":"ComScore_ss","category":"qos","enabled":true,"params":[{"name":"c2","value":"31824268"},{"name":"publishersSecret","value":"2cb08ca4d095dd734a374dff8422c2e5"},{"name":"c3","value":""},{"name":"partnerID","value":"gamespot"},{"name":"c4","value":"gamespot"}]},{"name":"NielsenTracking","category":"tracking","enabled":true,"params":[{"name":"host","value":"https://secure-us.imrworldwide.com/cgi-bin/m?"},{"name":"scCI","value":"us-200330"},{"name":"scC6","value":"vc,c01"}]},{"name":"MuxQOSPluginJS","category":"qos","enabled":true,"params":[{"name":"propertyKey","value":"b7d6e48b7461a61cb6e863a62"}]}],"trackingAccount":"cbsigamespotsite","trackingSiteCode":"gs","trackingPrimaryId":"cbsigamespotsite","videoAssetSource":"Publisher Asset","uvpjsHostname":"//www.gamespot.com","siteType":"responsive web","startMuted":false,"screenMediumThumb":"https://www.gamespot.com/a/uploads/screen_medium/1574/15746725/3976105-untitled.png","videoStreams":{"adaptive_stream":"https://video.gamespot.com/2022/05/11/30a91bf6-82cc-4a4e-9f05-e12e206f458a/trailer_anothercrabtreasure_reveal_360h700k,360h1000k,540h1800k,720h2500k,720h3200k,1080h5000k,1080h8000k,master.m3u8","adaptive_dash":"https://video.gamespot.com/2022/05/11/30a91bf6-82cc-4a4e-9f05-e12e206f458a/trailer_anothercrabtreasure_reveal_360h700k,360h1000k,540h1800k,720h2500k,720h3200k,1080h5000k,1080h8000k,master.mpd","adaptive_hd":"https://video.gamespot.com/2022/05/11/30a91bf6-82cc-4a4e-9f05-e12e206f458a/trailer_anothercrabtreasure_reveal_720h3200k,master.m3u8","adaptive_high":"https://video.gamespot.com/2022/05/11/30a91bf6-82cc-4a4e-9f05-e12e206f458a/trailer_anothercrabtreasure_reveal_720h3200k,master.m3u8","adaptive_low":"https://video.gamespot.com/2022/05/11/30a91bf6-82cc-4a4e-9f05-e12e206f458a/trailer_anothercrabtreasure_reveal_720h3200k,master.m3u8","adaptive_restricted":"https://video.gamespot.com/2022/05/11/30a91bf6-82cc-4a4e-9f05-e12e206f458a/trailer_anothercrabtreasure_reveal_360h700k,360h1000k,540h1800k,720h2500k,720h3200k,1080h5000k,1080h8000k,master.m3u8"},"userId":0,"premium":false,"datePublished":1652286300,"videoAdPartner":"desktop%2Fgamespot.com","videoAdMobilePartner":"mobile_web%2Fgamespot.com_mobile"}” data-non-iframe-embed=”1″ data-jw-context-name=”gamespot” data-jw-media-id=”fDzBmhXF” data-jw-player-url=”https://cdn.jwplayer.com/libraries/VXc5h4Tf.js” data-jw-video-token data-has-youtube data-youtube-icon-path=”https://www.gamespot.com/a/bundles/phoenixsite/images/core/loose/icn-youtube-30×30.png” readability=”7.6281569048898″>

You need a javascript enabled browser to watch videos.

Click To Unmute

Want us to remember this setting for all your devices?

Sign up or Sign in now!

Please use a html5 video capable browser to watch videos.

This video has an invalid file format.

Sorry, but you can’t access this content!

Please enter your date of birth to view this video

By clicking ‘enter’, you agree to GameSpot’s

Terms of Use and
Privacy Policy

Now Playing: Another Crab’s Treasure – Announcement Trailer

The game is broken up into large levels, filled with both enemies and platforming challenges, that you need to explore to find an objective, such as a piece of a treasure map, or reach a far-off structure. The levels are well-designed, with combat and platforming flowing together seamlessly. There are a few places where the brutality of Another Crab’s Treasure does overdo it–such as during platforming sections overlooked by ranged enemies–which results in unwelcome difficulty spikes. Trying to navigate these areas while not getting blown up by ranged attacks that take away a third of your health goes from difficult to frustrating, but this only happens in a handful of instances.

Another Crab’s Treasure provides very little guidance in these open levels. There is no objective marker, nor a place where you can see what your current objective is at a glance. The only direction comes from cutscenes in which characters explain your next goal, or by speaking to characters in the level, which is fine most of the time. However, there were a few instances where something as simple as seeing the current objective would have saved a headache.

In the factory area, for example, you can find a puzzle that leads to the next section of the map, and while you can interact with it if you find it early, you can’t actually solve it. But, because I couldn’t check my current objective, it wasn’t clear that I needed to head elsewhere. Another puzzle has you use a magnet for platforming. Naturally, a metal shell is required to do this, but you also have to hold the block button for it to activate, which a nearby NPC takes joy in not telling you, a reflection of the aloof characterization of characters found throughout Another Crab’s Treasure, although it loses some charm here due to the frustration of unclear mechanics. These small hiccups take away from level design that is otherwise strong overall and typically guides you without the need for objective markers.

The platforming, however, sings thanks to a simplistic approach. You have a limited toolset that enables you to grapple between points, hover jump over perilous falls, and climb nets, all of which are introduced early in the adventure. The platforming challenges instead come from the addition of increasingly tricky obstacles and length of the platforming sections, with the demands building alongside your own platforming skill. There is also some nice leeway when it comes to platforming, as falling only takes a chunk of health instead of instantly killing you, providing just enough of a safety net that you aren’t forced to take it slow and can instead let the movement really build momentum. There were a few instances of objects in the environment catching or stopping my movement in a way that felt unintentional, but it wasn’t a prevalent issue.

Where Kril finds himself by the end isn’t one of those overdone happy endings, but instead a far more complicated place that feels true to some of the game’s more dour themes

The combat should feel familiar for anyone who has played one of these hard 3D action games. It has mechanical mainstays, such as dodges, blocks, and parries, but where Another Crab’s Treasure distinguishes itself is through the use of shells. Since Kril has lost his shell, he can use miscellaneous objects found throughout the ocean as a replacement, so he’s able to equip anything from soda cans to sushi rolls and even party poppers. Each shell has its own defense value and other various stats, like increased physical or skill damage, along with a special move that you can use in combat. These special moves can be a projectile attack, like the fizz from a soda can, or a status effect like an electrically charged can, which deals damage when you get hit. Crucially, these shells break frequently, forcing you to adapt based on which shells are available nearby.

Each shell has an armor meter of various sizes, which is reduced each time you block or take damage. Unless you unlock and execute the parry, your shell will always take damage during combat and break. This extra layer adds some depth to the combat, forcing you to always be on the lookout for a fresh shell when exploring levels. Even if you really like a shell, it’s only temporarily available to you, forcing you to adapt and keeping you from becoming complacent. Not being able to lock myself into a specific build let me experience far more of the options at my disposal, which kept combat fresh over the dozen hours it took to beat Another Crab’s Treasure. While you can insure a shell later in the game to guarantee you will respawn with it, this option comes late enough–and is expensive enough–that it doesn’t disrupt the dynamic or become a crutch yet also feels like a welcome option when it arrives.

Another Crab’s Treasure falls short during fights against tougher enemies and bosses. While mistakes can be incredibly costly in games like this, here they are more often than not fatal. Missing a block can easily get you stuck in an enemy’s attack string, and with tougher enemies, you can almost never take more than two hits without dying. This resulted in losing many, many fights because of one mistake. Losing because you didn’t execute a single block or parry can be extremely frustrating, especially the third or fourth time it happens against the same boss. The vast majority of my deaths came with most of my heals unused, because I lost all of my health without the opportunity to remedy the error. While generally the challenge in the game comes from there only being a little room for error, there are plenty of fights that feel like there is no room for error in a way that is unfair and frustrating.

Gallery

Another Crab’s Treasure also has multiple instances of unnecessary friction when it comes to quality-of-life features. New skills can only be learned by fast traveling to a specific place, instead of just at any checkpoint, putting multiple loading screens between unlocking a new skill and getting back to the action. There is trash to collect throughout the game that can be sold for additional microplastics (the equivalent of XP), but instead of being able to quickly use these items, you are once again required to fast travel to a specific location to cash them in. The skills vendor and junk vendor are also in different areas, so doing both at once takes even longer.

While not everything in Another Crab’s Treasure is as smooth as it should be, and some unforgiving enemies take away from the joy of the intense combat, the game is a solid take on the Souls-like genre nevertheless. It brings in fresh ideas with the shell system and a focus on platforming–traditionally an afterthought in the genre. And while Kril’s journey takes an act or two to find its footing, the places it goes make the ocean worth exploring.

TikTok Ban Bill Signed Into Law By Biden, Forcing Possible Sale Of The Company

Major changes could be in the cards for TikTok. President Biden on Wednesday signed into law a $95 billion plan that delivers aid to Ukraine, Israel, and Taiwan, and also mandates that TikTok owner ByteDance must sell the hugely popular app or else it will be banned in the US.

ByteDance is now on the clock and has nine months to divest from its US subsidiary (with a further three-month extension if a deal is in the works but not yet completed). As such, any potential ban wouldn’t happen soon, and that’s to say nothing of any legal battles that could extend the timeline or lead to any other changes.

TikTok CEO Shou Zi Chew said in a video posted on TikTok (via THR), “Rest assured, we aren’t going anywhere.” Chew aded, “Make no mistake, this is a ban, a ban on TikTok and a ban on you and your voice. Politicians may say otherwise. But don’t get confused.”

“TikTok gives everyday Americans a powerful way to be seen and heard,” Chew added.

According to ByteDance, TikTok has more than 170 million users in America. Today’s news means nothing for the TikTok app you might already have installed on your phone. It will continue to work normally and any potential ban or change to the app presumably would not go into effect anytime soon.

This is all happening because US lawmakers–Republican and Democrat alike–along with other experts and officials, have said TikTok poses a potential security threat. TikTok has maintained for years that the app is not secretly a mechanism of the Chinese government and that it does not share data about US users and would not if asked to do so, according to the AP.

In 2020, Microsoft said it wanted to buy TikTok but later moved away from those plans. More recently, it was reported that former Activision Blizzard CEO Bobby Kotick was putting together a team to explore buying TikTok.

Keep checking back with GameSpot for the latest.

Ubisoft Has Ideas For Another Assassin’s Creed Basim Story

Ubisoft developers have confirmed they have more ideas revolving around Assassin’s Creed Mirage protagonist Basim, but reiterate that the game is a standalone experience.

In a Reddit AMA, several Ubisoft developers answered questions about Assassin’s Creed Mirage and the future of the franchise. “We’re thrilled by the reception of Mirage! Mirage [has been designed] as a standalone experience without any [DLC planned],” explained creative director Stephane Boudon. “However, we have ideas on how we could extend the story of Basim, surely. But as of today, no post-launch content is planned for Mirage.”

It’s unclear what kind of way Basim could appear again. While Boudon said that there are no plans for Mirage DLC, that doesn’t rule out something like a direct sequel or a cameo in future Assassin’s Creed games.

Ubisoft had a past promotion with Twitch where players could earn in-game rewards through Twitch Drops by watching support streams. One such reward was Basim’s sword from Assassin’s Creed Valhalla. Boudon said that the sword will be available through Ubisoft Connect at a later date without the need for a Twitch Drop.

One user asked if non-lethal knockout options will be added to Mirage in the future, and Boudon answered that they won’t be. However, that’s something that Ubisoft’s development teams could consider going forward.

Ubisoft is currently working on multiple Assassin’s Creed projects. One of them is Codename Hexe, which reportedly will let players pocess and control a cat.

Assassin’s Creed Mirage is now available on PC, PlayStation, and Xbox. In GameSpot’s Assassin’s Creed Mirage review, we said, “Assassin’s Creed Mirage’s focus on social stealth and detective work makes for a compelling dive into ninth-century Baghdad.”

Apple’s $3,500 Vision Pro Headset Has Reportedly Been Met With Low Demand Since Launch

The Apple Vision Pro–a $3,500 mixed-reality headset–reportedly isn’t selling too well and demand for the high-tech device is lower than expected, according to Apple analyst Ming-Chi Kuo (via IGN). This has reportedly led Apple to make big production cuts, and it has been suggested that demand for the device has been weak in the US.

ShockedTimCookachu.jpg

Apple has cut its Vision Pro shipments to 400,000-450,000 units, according to the report, and Ming-Chi Kuo has speculated that the company may not release a cheaper Vision Pro model in 2025. It has been claimed that Apple is predicting a year-on-year decline for the headset in 2025. “The challenge for Vision Pro is to address the lack of key applications, price, and headset comfort without sacrificing the see-through user experience,” Ming-Chi Kuo wrote.

When it first launched, critics praised the impressive hardware inside of the Apple Vision Pro while highlighting some serious shortcomings. The high price was the most obvious point of criticism, but the mediocre battery life, lack of killer apps on launch day, and performance bugs emphasized how Apple was catering to a niche audience of technophiles. Critics did agree that the Vision Pro provides a tempting peek into the future of mixed-reality computing, but one that is overshadowed by more affordable alternatives.

In other virtual reality news, Sony revealed back in February that it’s planning to add PC compatibility to its PlayStation VR2 headset later this year.

Sand Land Review – Tanks A Lot

The main character in this open-world action-RPG adaptation of the late Akira Toriyama’s Sand Land is arguably its egg-shaped tank. Developer ICLA has crafted a game with a heavy emphasis on vehicular combat and traversal, which is a fitting design choice considering Toriyama’s love and passion for anything with a motor. You only have to glance at the number of vehicles featured in the Dragon Ball series to appreciate the legendary artist’s vehicular love affair. As iconic and instantly recognizable as Toriyama’s character designs are, his unique vehicle designs are just as evocative and essential to his signature world-building. Whether it’s a car, scooter, hovercraft, or airship, Toriyama’s anomalous designs are a delight, and Sand Land’s bulbous tank is one of his best, mixing his characteristics with historical influences to create a memorable piece of machinery. ICLA’s Sand Land might lack substance beneath its oozing style, but sitting behind the cockpit of some of Toriyama’s intricately designed vehicles is a near-constant treat, even if it falters elsewhere.

The first half of the game’s story is a faithful retelling of the original 14-chapter one-shot manga released in 2000. Set in the titular wasteland, Sand Land centers on a desert world suffering from an extreme water shortage, where sci-fi, fantasy, action, and comedy intertwine. You play as the rambunctious pink-skinned demon prince, Beelzebub, a video game-obsessed fiend who’s as good as gold despite his protestations otherwise. Alongside the stern-faced Sheriff Rao and your wise old pal, Thief, you embark on a quest to uncover a rumored water source that will hopefully restore Sand Land to life. The second half of the game’s narrative covers the brand-new events featured in the recently released anime adaptation. While the first six episodes of the show rehash the familiar ground of the manga, the last seven episodes function as a sequel to the original story, with Toriyama conceptualizing a fresh tale that sees Beelzebub, Rao, and Thief embroiled in a lopsided war after venturing into the neighboring Forest Land.

<div class="js-video-player-new av-video-player av-desktop-player av-video-on-demand is-vid-loading is-vid-noseek is-vid-show-controls " tabindex="0" data-id="1148946144" data-promo-id="0" data-user-has-ads="1" data-video="{"id":6462464,"title":"SAND%20LAND%20-%20Official%20Story%20Trailer","lengthSeconds":140,"startTime":0,"autoplay":true,"share":{"linkUrl":"https://www.gamespot.com/videos/sand-land-official-story-trailer/2300-6462464/","embedUrl":"https://www.gamespot.com/videos/embed/6462464/","embedHtml":{"640":"nnnnnnnnnn","480":"nnnnnnnnnn"}},"device":"other","isDevice":false,"isLiveStream":false,"videoType":"video-on-demand","countdownTime":0,"guid":"gs-2300-6462464","ageGateCookieName":"videoAgeGateBirthday","watchedCookieName":"watchedVideoIds","watchedCookieDays":1,"postPlayMax":100,"adCall":{"host":"http://pubads.g.doubleclick.net/gampad/ads?","params":{"iu":"/5441/vaw-gamespot/desktop/gamespot.com","impl":"s","gdfp_req":1,"env":"vp","output":"xml_vmap1","unviewed_position_start":1,"url":"[referrer_url]","correlator":"[timestamp]","description_url":"[description_url]","cmsid":2566084,"vid":6462464,"pp":"vpaid_js"},"custParams":{"ptype":"review","cid":"gs-1900-6418216","game":"sand-land","genre":"action,role-playing","con":"playstation-5,xbox-series-x,pc,playstation-4","publisher":"bandai-namco-games","embed":"autoplay","partner":"desktop/gamespot.com","vid":6462464},"soundBasedSize":{"normal":"640×480","muted":"640×483","none":"640×480"},"daiSsbUrl":"https://dai.google.com/ondemand/hls/content/2572465/vid/6462464/master.m3u8","daiMidRollHost":2500176},"uvpHi5Ima":"https://s0.2mdn.net/instream/html5/ima3.js","cuePoints":null,"uvpc":"","partner":"gamespot","adPartner":"desktop/gamespot.com","desktopAdPartner":"desktop%2Fgamespot.com","mobileAdPartner":"mobile_web%2Fgamespot.com_mobile","mapp":"gamespot","cms":"pi","seekablePlaybacks":["html5","uvpjs"],"tracking":[{"name":"SiteCatalyst","category":"qos","enabled":true,"params":[{"name":"charSet","value":"UTF-8"},{"name":"currencyCode","value":"USD"},{"name":"siteType","value":"responsive web"},{"name":"trackingServer","value":"saa.gamespot.com"},{"name":"visitorNamespace","value":"cbsinteractive"},{"name":"heartbeatTrackingServer","value":"newimagitasinc.hb.omtrdc.net"},{"name":"heartbeatVisitorMarketingCloudOrgId","value":"3C66570E5FE1A4AB0A495FFC@AdobeOrg"},{"name":"partnerID","value":"gamespot"},{"name":"siteCode","value":"gamespot"},{"name":"brand","value":"gamespot"},{"name":"account","value":"cbsigamespotsite"},{"name":"edition","value":"us"}]},{"name":"ComScore_ss","category":"qos","enabled":true,"params":[{"name":"c2","value":"31824268"},{"name":"publishersSecret","value":"2cb08ca4d095dd734a374dff8422c2e5"},{"name":"c3","value":""},{"name":"partnerID","value":"gamespot"},{"name":"c4","value":"gamespot"}]},{"name":"NielsenTracking","category":"tracking","enabled":true,"params":[{"name":"host","value":"https://secure-us.imrworldwide.com/cgi-bin/m?"},{"name":"scCI","value":"us-200330"},{"name":"scC6","value":"vc,c01"}]},{"name":"MuxQOSPluginJS","category":"qos","enabled":true,"params":[{"name":"propertyKey","value":"b7d6e48b7461a61cb6e863a62"}]}],"trackingAccount":"cbsigamespotsite","trackingSiteCode":"gs","trackingPrimaryId":"cbsigamespotsite","videoAssetSource":"Publisher Asset","uvpjsHostname":"//www.gamespot.com","siteType":"responsive web","startMuted":false,"screenMediumThumb":"https://www.gamespot.com/a/uploads/screen_medium/1574/15746725/4197070-33.jpg","videoStreams":{"adaptive_stream":"https://cdn.jwplayer.com/manifests/NUDNJY4X.m3u8"},"userId":0,"premium":false,"datePublished":1695649740,"videoAdPartner":"desktop%2Fgamespot.com","videoAdMobilePartner":"mobile_web%2Fgamespot.com_mobile"}” data-non-iframe-embed=”1″ data-jw-context-name=”gamespot” data-jw-media-id=”NUDNJY4X” data-jw-player-url=”https://cdn.jwplayer.com/libraries/VXc5h4Tf.js” data-jw-video-token data-has-youtube data-youtube-icon-path=”https://www.gamespot.com/a/bundles/phoenixsite/images/core/loose/icn-youtube-30×30.png” readability=”7.5752401280683″>

You need a javascript enabled browser to watch videos.

Click To Unmute

Want us to remember this setting for all your devices?

Sign up or Sign in now!

Please use a html5 video capable browser to watch videos.

This video has an invalid file format.

Sorry, but you can’t access this content!

Please enter your date of birth to view this video

By clicking ‘enter’, you agree to GameSpot’s

Terms of Use and
Privacy Policy

Now Playing: SAND LAND – Official Story Trailer

Sand Land might not be as popular as Toriyama’s other works, such as Dragon Ball and Dr. Slump, but despite its niche nature, its recent resurgence isn’t without merit. The characters and world-building found in Sand Land are its greatest strength, and these elements are seamlessly translated into the game. The relationship between Beelzebub, Rao, and Thief is just as charming as it was on the page, while the game’s open world gives their conversations and banter space to breathe as you travel between locations. These moments excel when pulling lines straight from the manga, but pockets of incidental dialogue have a habit of repeating over and over again, which quickly becomes grating to the point where I wish I could’ve muted it completely.

Fortunately, the story itself is well told, meshing a whimsical child-like wonder with more profound explorations of prejudice, trauma, corporate greed, and the ecologism that exists in a world ravaged by humans. One of Sand Land’s main themes is a self-reflective notion not to judge a book by its cover, and Rao’s backstory focuses on the horrors of war and genocide and how they can still impact people decades after the fact. The entire core cast of characters is also well-layered, informed by their past lives while learning and growing as they unearth more information about the world and each other. The plethora of optional side quests tend to be verbose, even when their contents aren’t particularly interesting or original. Some of these tales do at least expand on Toriyama’s world-building, though, showing how regular people live and survive in the harshness of Sand Land’s vast desert landscape.

Aside from its narrative, another area where the game captures one of the manga’s core aspects is its focus on imaginative vehicles. You have access to various two- and four-wheeled machines that can be swapped on the fly as you traverse Sand Land’s open world. The iconic tank is the star of the show, sputtering fumes from its exhaust pipes as its undulating treadwheels glide over the sand; it’s surprisingly nimble despite its bulky frame, lending combat a sense of fluidity as you dodge incoming fire and pepper enemy tanks with your own booming cannon. You also have access to a secondary weapon–typically something automatic like a Gatling gun–that can be used to dispatch foot soldiers and some of the smaller beasts you’ll encounter. This creates a satisfying flow to combat as you swap between weapons while one is reloading and outmaneuver your enemies using the tank’s speed boost and inherent agility.

Customization is a significant part of the experience, allowing you to swap out either of the tank’s weapons with new and upgraded parts. There isn’t much variety in how these weapons handle, however–one cannon might fire slightly faster than another or inflict burning damage, but they still feel very much the same. Crafting new parts is also overly cumbersome, as the game doesn’t let you compare what you’re building with what you currently have equipped. Enemies scale to your level, too, so there isn’t a tangible sense of progression, even as you install new parts with higher damage output. This is disappointing and takes away from the customization’s potential. Even so, Sand Land’s tank-based action is still fun, with rewarding shooting, despite a lack of evolution. Additional cooldown-based abilities–of which you can equip one–add another element to combat. These can be focused on defense, granting you extra armor or an interception system that shoots down incoming missiles, or they can be more offensive abilities like an explosive laser or an outrigger that locks the tank in place, allowing you to rapidly fire the main cannon while stationary.

Additional vehicles include a motorbike, hovercar, dirt buggy, and jump-bot, among others. Each has its own set of weapons for use in a pinch, but these vehicles are primarily focused on traversal. The motorbike, for instance, is the fastest way to get around Sand Land’s open world, to the point where it can cross quicksand without sinking. The jump-bot, meanwhile, is a lumbering two-legged machine that lets you leap great heights to navigate the game’s various platforming sections. You might try the motorbike’s shotgun or the car’s guided-missile system in combat, but considering you can just swap to the tank at any time, the other vehicles feel superfluous once bullets start flying. The Battle Armor you unlock towards the end of the game is the only exception, mainly because it lets you uppercut enemy tanks into the air.

When you’re not piloting one of these vehicles, Sand Land takes a notable dip in quality. Being a demon prince, Beelzebub is no slouch when fighting hand-to-hand. There’s a typical mix of light and heavy attacks, plus a dodge, and you can unlock both passive and active abilities for Rao and Thief, including a personal tank Rao will pilot to help you out. Not that you’ll need much assistance. Sand Land’s melee combat is simplistic, with a string of light attacks all that’s required to defeat most enemies. Sometimes you’ll need to dodge incoming attacks–telegraphed by your opponent glowing red–and Beelzebub has a few unlockable abilities for dealing extra damage to more formidable enemies. Fighting multiple threats at once is its greatest challenge, only because there’s no way to swap between targets when locked on, resulting in an awkward back and forth. It doesn’t take long for this ponderous dance to grow stale, with the only saving grace being that melee combat isn’t too frequent.

The same can be said for Sand Land’s rudimentary stealth sections. Trial and error is the name of the game here, with an instant fail state present whenever you’re spotted. Fortunately, these clandestine moments are straightforward enough to navigate without attracting prying eyes. The main issue is that your crouched movement is slow and monotonous, offering a change of pace that wasn’t desired. Stealth also tends to occur in samey military bases, which is also an issue elsewhere. You’re forced to traverse the innards of near-identical crashed ships multiple times throughout the game, which only adds to the inane repetition of its stealth and melee combat.

The abundance of side quests are similarly bland, often tasking you with killing a certain number of enemies to either save someone or acquire crafting materials. Sometimes, you might have to search ancient ruins for a specific item or win one of the desert races, but you’re mostly just repeating the same tasks for different reasons. Most of these quests revolve around the town of Spino and your efforts to make it somewhere people would want to live. You’ll complete quests for the likes of traders and farmers that lead to them joining the town and gradually growing it throughout the game. The quests themselves might be dull, but watching the town’s progress is rewarding, especially when it comes with the convenience of putting everything you need in a single hub. It’s just a shame the process behind the town’s resurgence isn’t more engaging.

Gallery

The story behind Sand Land’s creation is funny but also sad in a way. Toriyama initially made Sand Land for his own personal enjoyment, devising a short story about an old man and his tank. However, the tank proved more challenging to draw than expected, and since Toriyama stubbornly insisted on drawing everything himself, he came to regret the idea. He persevered anyway, eventually releasing the manga for public consumption, and his pain was certainly our gain. Toriyama’s love of vehicles shines through in Sand Land and is where its most enjoyable moments reside. It’s disappointing that it flounders in other areas, particularly when it comes to stealth and melee combat, but ICLA has still managed to capture the heart and spirit of the original manga through its story, characters, and vehicular combat and traversal. Sand Land is bittersweet in many ways, but it’ss a testament to Toriyama’s talents as both an artist and storyteller that, despite its numerous flaws, it’s still worth playing.

Team America: World Police’s Profane Puppets Will Misbehave In 4K For The First Time This Summer

Just a few years into South Park’s run, creators Trey Parker and Matt Stone tried to leverage the show’s success by making a puppet action movie, and the result was 2004’s Team America: World Police, which is still a one-of-a-kind movie experience. And, finally, after two decades, it’s finally getting a release on 4K Blu-ray on June 25, and you can preorder it now at Amazon, Walmart, and Target.

Team America is about a group of black ops soldiers who handle impossible, world-saving missions that nobody else can hope to pull off–the movie is parodying that common action trope through the lens of 9/11 and ensuing wars in the Middle East. Though, honestly, the film is probably best remembered now for the still-amazing puppet sex scene, which includes several bits of depravity you don’t normally get to see in a theatrically released movie.

Team America: World Police 20th Anniversary Edition Special Features

  • Team America: An Introduction
  • Building the World
  • Crafting the Puppets
  • Pulling the Strings
  • Miniature Pyrotechnics
  • Capturing the Action
  • Up Close with Kim Jong-il
  • Puppet Test
  • Dressing Room Test
  • Animated storyboards
  • Deleted/Extended scenes and outtakes
  • Theatrical trailers

Team America isn’t the only thing from Trey Parker and Matt Stone getting the 4K upgrade this summer–South Park: Bigger, Longer and Uncut is also being released on 4K Blu-ray on June 25. That makes that a pretty big day for Gen Xers and older millennials. You can preorder the South Park movie on 4K for the same prices at the same retailers: Amazon, Walmart, and Target.

PUBG Is Bringing Back The Original Erangel Map For A Limited Time

Next month, PUBG wants to make you feel seven years younger with the return of the classic Erangel map. The original battleground for the game from 2017 will be available May 14-28 on PC and May 23-June 6 on consoles.

Erangel Classic, as it’s being called by the development team, will take the place of the modern Erangel in normal matches during this limited timeframe. Confirmed features coming back include: gloomy weather, the prematch island with a downed plane, classic UI, and the tommy gun in care packages. However, modern gameplay tweaks will be a part of this OG experience, with patch notes getting into more of these details on May 13.

<div class="js-video-player-new av-video-player av-desktop-player av-video-on-demand is-vid-loading is-vid-noseek is-vid-show-controls " tabindex="0" data-id="814915396" data-promo-id="0" data-user-has-ads="1" data-video="{"id":6463948,"title":"PUBG%20%7C%20Erangel%20Classic%20Returns","lengthSeconds":28,"startTime":0,"autoplay":true,"share":{"linkUrl":"https://www.gamespot.com/videos/pubg-erangel-classic-returns/2300-6463948/","embedUrl":"https://www.gamespot.com/videos/embed/6463948/","embedHtml":{"640":"nnnnnnnnnn","480":"nnnnnnnnnn"}},"device":"other","isDevice":false,"isLiveStream":false,"videoType":"video-on-demand","countdownTime":0,"guid":"gs-2300-6463948","ageGateCookieName":"videoAgeGateBirthday","watchedCookieName":"watchedVideoIds","watchedCookieDays":1,"postPlayMax":100,"uvpc":"","partner":"gamespot","adPartner":"desktop/gamespot.com","desktopAdPartner":"desktop%2Fgamespot.com","mobileAdPartner":"mobile_web%2Fgamespot.com_mobile","mapp":"gamespot","cms":"pi","seekablePlaybacks":["html5","uvpjs"],"tracking":[{"name":"SiteCatalyst","category":"qos","enabled":true,"params":[{"name":"charSet","value":"UTF-8"},{"name":"currencyCode","value":"USD"},{"name":"siteType","value":"responsive web"},{"name":"trackingServer","value":"saa.gamespot.com"},{"name":"visitorNamespace","value":"cbsinteractive"},{"name":"heartbeatTrackingServer","value":"newimagitasinc.hb.omtrdc.net"},{"name":"heartbeatVisitorMarketingCloudOrgId","value":"3C66570E5FE1A4AB0A495FFC@AdobeOrg"},{"name":"partnerID","value":"gamespot"},{"name":"siteCode","value":"gamespot"},{"name":"brand","value":"gamespot"},{"name":"account","value":"cbsigamespotsite"},{"name":"edition","value":"us"}]},{"name":"ComScore_ss","category":"qos","enabled":true,"params":[{"name":"c2","value":"31824268"},{"name":"publishersSecret","value":"2cb08ca4d095dd734a374dff8422c2e5"},{"name":"c3","value":""},{"name":"partnerID","value":"gamespot"},{"name":"c4","value":"gamespot"}]},{"name":"NielsenTracking","category":"tracking","enabled":true,"params":[{"name":"host","value":"https://secure-us.imrworldwide.com/cgi-bin/m?"},{"name":"scCI","value":"us-200330"},{"name":"scC6","value":"vc,c01"}]},{"name":"MuxQOSPluginJS","category":"qos","enabled":true,"params":[{"name":"propertyKey","value":"b7d6e48b7461a61cb6e863a62"}]}],"trackingAccount":"cbsigamespotsite","trackingSiteCode":"gs","trackingPrimaryId":"cbsigamespotsite","videoAssetSource":"Publisher Asset","uvpjsHostname":"//www.gamespot.com","siteType":"responsive web","startMuted":false,"videoStreams":{"adaptive_stream":"https://cdn.jwplayer.com/manifests/1lEOk9TN.m3u8"},"userId":0,"premium":false,"datePublished":1713967620,"videoAdPartner":"desktop%2Fgamespot.com","videoAdMobilePartner":"mobile_web%2Fgamespot.com_mobile"}” data-non-iframe-embed=”1″ data-jw-context-name=”gamespot” data-jw-media-id=”1lEOk9TN” data-jw-player-url=”https://cdn.jwplayer.com/libraries/VXc5h4Tf.js” data-jw-video-token data-has-youtube data-youtube-icon-path=”https://www.gamespot.com/a/bundles/phoenixsite/images/core/loose/icn-youtube-30×30.png” readability=”7.4755134281201″>

You need a javascript enabled browser to watch videos.

Click To Unmute

Want us to remember this setting for all your devices?

Sign up or Sign in now!

Please use a html5 video capable browser to watch videos.

This video has an invalid file format.

Sorry, but you can’t access this content!

Please enter your date of birth to view this video

By clicking ‘enter’, you agree to GameSpot’s

Terms of Use and
Privacy Policy

Now Playing: PUBG | Erangel Classic Returns

This won’t be the first time a big battle royale game has decided to go back in time. Late last year, Fortnite had an OG Season that proved to be massively popular. The event revisited the game’s original island and led to record concurrent player-counts at the time. The PUBG team is most likely hoping for similar results with Erangel Classic.

Looking ahead, PUBG will see the addition of destructible environments in the future. Last month, the developer went over the 2024 roadmap for the game, which also promises to transition PUBG to Unreal Engine 5. It’s unknown at this time whether this shift is just for PC or all platforms. Unreal Engine is created by Fortnite maker Epic Games.

Nintendo Switch Online Adds These N64 Games For Expansion Pack Subscribers

Nintendo has announced the next set of classic Nintendo 64 games are out now for Nintendo Switch Online + Expansion Pack subscribers. The racing games Extreme G and Iggy’s Reckin’ Balls are now both playable.

Originally released in 1997, Extreme G is a futuristic racing game made by the now-defunct studio Probe Entertainment. Players can pick up items to attack enemies or defend themselves. As for Iggy’s Reckin’ Balls, this game originally came out in 1998 and has players controlling a ball-shaped character as they race to the finish line. There is local and online multiplayer.

<div class="js-video-player-new av-video-player av-desktop-player av-video-on-demand is-vid-loading is-vid-noseek is-vid-show-controls " tabindex="0" data-id="1538771698" data-promo-id="0" data-user-has-ads="1" data-video="{"id":6463946,"title":"Nintendo%2064%20%E2%80%93%20April%202024%20Game%20Updates%20%E2%80%93%20Nintendo%20Switch%20Online","lengthSeconds":65,"startTime":0,"autoplay":true,"share":{"linkUrl":"https://www.gamespot.com/videos/nintendo-64-april-2024-game-updates-nintendo-switch-online/2300-6463946/","embedUrl":"https://www.gamespot.com/videos/embed/6463946/","embedHtml":{"640":"nnnnnnnnnn","480":"nnnnnnnnnn"}},"device":"other","isDevice":false,"isLiveStream":false,"videoType":"video-on-demand","countdownTime":0,"guid":"gs-2300-6463946","ageGateCookieName":"videoAgeGateBirthday","watchedCookieName":"watchedVideoIds","watchedCookieDays":1,"postPlayMax":100,"adCall":{"host":"http://pubads.g.doubleclick.net/gampad/ads?","params":{"iu":"/5441/vaw-gamespot/desktop/gamespot.com","impl":"s","gdfp_req":1,"env":"vp","output":"xml_vmap1","unviewed_position_start":1,"url":"[referrer_url]","correlator":"[timestamp]","description_url":"[description_url]","cmsid":2566084,"vid":6463946,"pp":"vpaid_js"},"custParams":{"ptype":"news_article","cid":"gs-1100-6522900","game":"iggys-reckin-balls,extreme-g","genre":"arcade,drivingracing","con":"nintendo-64,nintendo-switch","publisher":"acclaim-japan,acclaim,throwback-entertainment-inc","embed":"autoplay","franchise":"extreme-g-racing","category":"games","franchiseRoot":"extreme-g-racing","partner":"desktop/gamespot.com","vid":6463946},"soundBasedSize":{"normal":"640×480","muted":"640×483","none":"640×480"},"daiSsbUrl":"https://dai.google.com/ondemand/hls/content/2572465/vid/6463946/master.m3u8","daiMidRollHost":2500176},"uvpHi5Ima":"https://s0.2mdn.net/instream/html5/ima3.js","cuePoints":null,"uvpc":"","partner":"gamespot","adPartner":"desktop/gamespot.com","desktopAdPartner":"desktop%2Fgamespot.com","mobileAdPartner":"mobile_web%2Fgamespot.com_mobile","mapp":"gamespot","cms":"pi","seekablePlaybacks":["html5","uvpjs"],"tracking":[{"name":"SiteCatalyst","category":"qos","enabled":true,"params":[{"name":"charSet","value":"UTF-8"},{"name":"currencyCode","value":"USD"},{"name":"siteType","value":"responsive web"},{"name":"trackingServer","value":"saa.gamespot.com"},{"name":"visitorNamespace","value":"cbsinteractive"},{"name":"heartbeatTrackingServer","value":"newimagitasinc.hb.omtrdc.net"},{"name":"heartbeatVisitorMarketingCloudOrgId","value":"3C66570E5FE1A4AB0A495FFC@AdobeOrg"},{"name":"partnerID","value":"gamespot"},{"name":"siteCode","value":"gamespot"},{"name":"brand","value":"gamespot"},{"name":"account","value":"cbsigamespotsite"},{"name":"edition","value":"us"}]},{"name":"ComScore_ss","category":"qos","enabled":true,"params":[{"name":"c2","value":"31824268"},{"name":"publishersSecret","value":"2cb08ca4d095dd734a374dff8422c2e5"},{"name":"c3","value":""},{"name":"partnerID","value":"gamespot"},{"name":"c4","value":"gamespot"}]},{"name":"NielsenTracking","category":"tracking","enabled":true,"params":[{"name":"host","value":"https://secure-us.imrworldwide.com/cgi-bin/m?"},{"name":"scCI","value":"us-200330"},{"name":"scC6","value":"vc,c01"}]},{"name":"MuxQOSPluginJS","category":"qos","enabled":true,"params":[{"name":"propertyKey","value":"b7d6e48b7461a61cb6e863a62"}]}],"trackingAccount":"cbsigamespotsite","trackingSiteCode":"gs","trackingPrimaryId":"cbsigamespotsite","videoAssetSource":"Publisher Asset","uvpjsHostname":"//www.gamespot.com","siteType":"responsive web","startMuted":false,"videoStreams":{"adaptive_stream":"https://cdn.jwplayer.com/manifests/N1xyk05s.m3u8"},"userId":0,"premium":false,"datePublished":1713967620,"videoAdPartner":"desktop%2Fgamespot.com","videoAdMobilePartner":"mobile_web%2Fgamespot.com_mobile"}” data-non-iframe-embed=”1″ data-jw-context-name=”gamespot” data-jw-media-id=”N1xyk05s” data-jw-player-url=”https://cdn.jwplayer.com/libraries/VXc5h4Tf.js” data-jw-video-token data-has-youtube data-youtube-icon-path=”https://www.gamespot.com/a/bundles/phoenixsite/images/core/loose/icn-youtube-30×30.png” readability=”7.6199677938808″>

You need a javascript enabled browser to watch videos.

Click To Unmute

Want us to remember this setting for all your devices?

Sign up or Sign in now!

Please use a html5 video capable browser to watch videos.

This video has an invalid file format.

Sorry, but you can’t access this content!

Please enter your date of birth to view this video

By clicking ‘enter’, you agree to GameSpot’s

Terms of Use and
Privacy Policy

Now Playing: Nintendo 64 – April 2024 Game Updates – Nintendo Switch Online

The N64 game catalog for Switch Online + Expansion Pack members also includes titles like Banjo-Kazoiie, The Legend of Zelda: Ocarina of Time and Majora’s Mask, GoldenEye 007, Super Mario 64, Mario Kart 64, Mario Golf, and many more. You can see the full list below.

Subscribers can also buy the $50 Nintendo 64 classic controller that plugs into the Switch to better replicate the original experience.

A subscription to Switch Online + Expansion Pack costs $50/year and comes with a variety of perks beyond the N64 games. Players also get access to online play, cloud saves, the Mario Kart 8 Booster Course Pass, the Animal Crossing: New Horizons Happy Home Paradise expansion, and access to libraries of classic SNES, NES, Game Boy, Game Boy Advance, and Sega Genesis games.

Nintendo fans are looking forward to what’s coming next, and that includes a heavily rumored Switch successor. It remains officially unannounced, but key details have emerged. For more, check out GameSpot’s rundown of everything we know about the Switch 2.

Nintendo Switch Online + Expansion Pack N64 games

As of April 24, 2024

  • 1080º Snowboarding
  • Banjo Kazooie
  • Blast Corps
  • Dr. Mario 64
  • Excitebike 64
  • Extreme G
  • F-Zero X
  • GoldenEye 007
  • Harvest Moon 64
  • Iggy’s Reckin’ Balls
  • Jet Force Gemini
  • Kirby 64: The Crystal Shards
  • Mario Golf
  • Mario Kart 64
  • Mario Party
  • Mario Party 2
  • Mario Party 3
  • Mario Tennis
  • Paper Mario
  • Pilotwings 64
  • Pokémon Puzzle League
  • Pokémon Snap
  • Pokémon Stadium
  • Pokémon Stadium 2
  • Sin & Punishment
  • Star Fox 64
  • Super Mario 64
  • The Legend of Zelda: Majora’s Mask
  • The Legend of Zelda: Ocarina of Time
  • Wave Race 64
  • Win Back: Covert Operations
  • Yoshi’s Story

The South Park Movie Is Finally Releasing On 4K Blu-Ray For Its 25th Anniversary

Considering that South Park is still going strong as a TV show in 2024, it can be a bit disconcerting to realize that the movie version, South Park: Bigger, Longer and Uncut, came out 25 years ago this summer. I don’t know about you, but that certainly makes me feel old. But that’s okay, because that feeling of oldness will fade quickly when you’re enjoying this comedy classic in 4K for the first time. The first South Park movie’s 25th Anniversary edition is available to preorder now at Amazon, Walmart, and Target. And compared to many recent 4K releases, it feels like a bargain to be able to snag it for as low as $20.

Yes, it’s fair to ask whether it’s truly necessary to watch South Park in 4K. But it’s important to keep in mind that the animation in the South Park movie, which cost $30 million to make, was a lot more sophisticated than the show’s thanks to the significant use of CGI at various points–this thing is gonna look good with all those extra pixels. But if for some reason you’re anti-4K when it comes to South Park, the 25th Anniversary edition includes a 1080p Blu-ray and digital code for good measure.

South Park: Bigger, Longer & Uncut 25th Anniversary Edition Special Features

  • Commentary from South Park creators Matt Stone and Trey Parker
  • “What Would Brian Boitano Do?” Music Video
  • Sing-along version of the movie
  • Theatrical trailers

If you’re a big South Park fan, you’ll be happy to know that not only can you sing-along with the film from the comfort of your own couch, you can head to your local theater and sing with friends and family–and lots of strangers who hopefully have good pitch and tone. The Sing-along version of the film is receiving a limited-time theatrical release. Limited is the key word here. The movie (musical?) will only be on the big screen on June 23 and June 26. You can buy tickets now from Fandango, and keep in mind seats will probably fill before those dates.

The South Park movie isn’t the only film from series creators Trey Parker and Matt Stone that’s getting the 4K treatment this summer: Team America: World Police is celebrating its 20th anniversary with a limited edition that releases the same day. It also happens to be up for preorder for the same prices at the same retailers: Amazon, Walmart, and Target.