Daisy Ridley Says “Nothing Can Prepare You” For How Star Wars Changes Your Life
Nearly nine years ago, Daisy Ridley made her first appearance as Rey in Star Wars: The Force Awakens before reprising her role in the two sequels that followed. More recently, Ridley signed on to return as Rey in another sequel that will begin a new era for the Jedi. That film will inevitably feature new cast members who will undergo the same life-changing events that Ridley went through she joined the franchise. During a recent interview with Empire, Ridley reflected on how being cast as Rey changed the trajectory of her life.
“There was a lot of love and protection,” said Ridley. “I can’t really remember that well — it was ten years ago. There was a lot of support given, but nothing can really prepare you for what you’re going to go through on an individual level.”
“I think when everything actually happened, I stayed at home and sort of was like, ‘Okay!’ There’s a craziness, and then everything goes away again, which is great,” added Ridley. “For all the people going, ‘Your life is going to change,’ it did in some ways, and then you just go to your mum’s house and you’re like, ‘Okay, this is nice.’ Having such a solid foundation was the absolute best thing for me. Obviously, on a professional scale, things changed, and [in terms of ] anonymity, things change, but only actually really briefly. There were a lot of changes, but also many things stayed the same.”
In a previous excerpt from this interview, Ridley stated that it was an easy decision to return to her role as Rey. She also offered a brief update on where things stand.
“I know the story beats [for Rey’s arc], but other than that, I’m not sure what it’s going to be. But I’m reading a script next month. I’m curious about it all.”
Lucasfilm hasn’t officially set a date for Ridley’s next Star Wars film.
Destiny 2 Finally Undoes “Gunsetting” With The Final Shape’s New Power System
Bungie is making major changes to Destiny 2‘s Power levels, the measure of your character’s strength that dictates how difficult content is, in its upcoming expansion, The Final Shape. The biggest change is a new system called Fireteam Power, which brings everyone in your party up to five levels below whoever’s Power is highest, which should allow anyone to join friends and play just about any content they want. That has an interesting knock-on effect, though: It undoes a move Bungie made four years ago, when it “sunsetted” a bunch of guns by putting an upper limit on their Power stats.
The impact of Fireteam Power
The changes to the Power system are outlined in Bungie’s latest This Week in Destiny blog post, which goes into detail about how the entire system is getting overhauled in The Final Shape. First and foremost, the Fireteam Power system will allow you to play just about any content with your friends, so long as someone in your group has a Power level that’s high enough to play that content. The person in a group with the highest Power level becomes the Power Leader, and everyone else gets their Power brought up to five levels under the leader’s level, if their Power isn’t already the same or higher. So if your Power level is 1950 and you’re playing with someone at 2000 Power, when you go into an activity, your Power level will jump up to 1995 for that activity.
The idea here is to let you play whatever content you want with your friends, even if you’re new to the game or haven’t been playing Destiny 2 for years. Fireteam Power won’t change the rewards you get–you’ll still receive weapons and armor that are near your actual Power level, not the adjusted Fireteam Power level. And if you want to play tougher content without some high-level person to boost you, you’ll still need to climb the Power ranks as normal by earning rewards from different activities and increasing the Power levels of your gear. But the change removes any limitations that might keep low-level players from joining up with their high-level friends.
Bungie also acknowledges in the post that since Fireteam Power raises your Power level regardless of the Power on your actual weapons and armor, it would allow players to get around the fact that some older weapons have upper limits on their Power. Bungie put those limits on guns that were released before the Beyond Light expansion in a move players dubbed “gunsetting.” It meant those guns were effectively too weak to use in most future content and rendered them obsolete. That made a lot of people upset, however, since many of the deprecated weapons were fan-favorites that were extremely hard to earn, like The Mountaintop and Luna’s Howl.
Undoing gunsetting
So four years later, Bungie is undoing gunsetting altogether by removing the Power limits on legacy weapons. That means if you still have old versions of weapons like Luna’s Howl or any of the Black Armory weapons, you’ll be able to use them again in The Final Shape.
However, since it’s been so long, Bungie acknowledges that most players who’ve been around long enough to have those old Legacy guns have probably deleted them by now. Several–Luna’s Howl, The Mountaintop, The Recluse, Blast Furnace, and Hammerhead among them–are already back in the game (or soon will be) in new versions as part of the Brave Arsenal, a slate of reworked legacy weapons Bungie released with the Into the Light content drop launched a few weeks ago. “Most or all” of the other deprecated legacy weapons are also coming back to the game, Bungie says.
“We understand that many old Power limited items have been dismantled by this point, and we regret that we have no recovery mechanism for these,” Bungie wrote. “Going forward, we intend to reintroduce sources for most or all of these, updated to modern Destiny sandbox standards with added properties such as Origin Traits and build-crafting perks (as we have started to do with the BRAVE arsenal in Destiny 2: Into the Light).”
More welcome Power changes
Other changes to Power in The Final Shape are geared toward making it easier to understand what sort of difficulty you’re facing in any given activity. First, Bungie is lowering the Power level caps for all activities so that, generally, it’ll take less grinding to reach the upper Power bands that let you take on the toughest activities. You’ll only need to climb 40 Power levels through The Final Shape, which should be doable by playing through its story campaign, to hit the Powerful level cap at 1940. From there, it’s another 50 levels to the Pinnacle cap at 1990, and 10 more to the hard Power cap for gear at 2000. You’ll climb from there as normal using Artifact power, which is done by playing the game and earning experience points, but will reset with each of Destiny 2’s three “episodes” releasing in the year after The Final Shape.
It’ll also be easier to level up multiple characters going forward. Leveling has always been annoying for anyone who wants to play more than one character in Destiny 2, often requiring convoluted schemes of passing high-level equipment back and forth between each one. Bungie has streamlined that process over the years, but in The Final Shape, you’ll have an Account Power level that takes your best gear into account automatically. That means that after leveling up one character, if you jump to another low-level character, you’ll instantly get drops in line with the higher character’s level–drastically cutting down on the Power grind.
Finally, Bungie is changing the interface for activities to make it clearer what Power levels they require and how difficult they’ll be. Activities are now grouped into two sets: Power Disabled, in which the experience is the same regardless of how high or low your Power level is, and Power Enabled, where the strength of your gear determines the difficulty of the activity. However, Power Enabled activities will still have a cap so you can’t drastically outlevel the content to make it super easy.
The Final Shape is also doing away with the old names for activity difficulties, like “Legendary,” in favor of a more straightforward convention. Power Disabled activities include things like the regular Crucible and Gambit activities. Enabled activities are grouped into new difficulty tiers:
- Standard (Power Cap: 1945): Vanguard Ops, Seasonal activities, Exotic missions, raids, and dungeons
- Advanced (previously Hero, Power Cap: 1995): Nightfalls
- Expert (previously Legend, Power Cap: 2005): Nightfalls, Lost Sectors, Seasonal activities, Exotic missions
- Master (Power Cap: 2010): Nightfalls, Lost Sectors, raids, and dungeons
- Grandmaster (Power Cap: 2020): Nightfalls
All those changes sound like they’ll go a long way to making it a little easier to level up your character quickly, jump into content with friends, and understand how difficult what you’re about to face will be when you get there. However, there’s no real salve for having deleted all your favorite pre-Beyond Light guns, except maybe that Bungie says it’ll bring them back eventually. We’ll have to wait and see exactly what forms those take.
Fallout 4 Speak Of The Devil: How To Get X-02 Power Armor
One of the several new side quests to take on in Fallout 4 with the next-gen update is called “Speak of the Devil.” This quest has you following after a man’s journey to find a mysterious character called The Devil, who supposedly swoops in to help those in need after a specific radio station is turned on. It so happens that The Devil is wearing a set of rare Power Armor, called X-02, and plenty of people are after it.
To ensure you get to the X-02 Power Armor first in Fallout 4, follow our guide below to complete the Speak of the Devil quest. For more on the new quests in Fallout 4, use our Echoes of the Past quest walkthrough.
Starting Speak of the Devil in Fallout 4
If you have a leveled-up character in Fallout 4, the Speak of the Devil quest should automatically be added to your quest log after downloading the next-gen update. However, if you’re on a new save, then you have to wait until reaching a certain point in the story before you can begin Speak of the Devil or any of the other new quests.
Speak of the Devil begins at Wattz Electronics store, which is located in the middle of the map. Here, you can enter the front door and walk across the broken floor over to a small table with a radio on it. Pick up Connie’s Note and play the Black Devil Vol 1. holotape that’s lying on top of it. The holotape describes some of the backstory of The Devil, and how they save innocent people when someone tunes in to a specific radio station. Reading these items starts the Speak of the Devil quest.
Following Connie’s journey
After reading the holotape and Connie’s note, a new quest marker appears on your map that leads to Relay Tower 0MC-810. Be careful when approaching this location, as there are raiders and a Deathclaw waiting for you. Once the enemies have been dealt with, head into the red-gated area of the tower and read Richie’s Note on the dead body in front of the terminal, and pick up the AM 810 holotape. Then, you need to access the terminal and extend the satellites.
Once the satellites are fully extended, head back into the terminal and insert the AM 810 holotape. With it inserted, tune the radio to play “Stars and Stripes Forever.” This makes a new radio signal appear and a new quest marker on your map, leading to the BADTFL Regional Offices. This is located right near Wattz Electronics, so fast travel back there and head over to the quest marker.
Inside BADTFL, battle through the raiders until you reach the back interrogation room, where you find Connie’s body sitting on a table. Loot Connie’s body and read the note she left on the table, which reads “Check the Wall.” You can also loot the FM 52.7 holotape on the table. This holotape is encrypted, so you’ll need to find the password to it or hack in. This is done by playing the holotape on your Pip-Boy and then looking at the available options.
If you have a Hacker +3 stat, you can break in with no problem. However, if you don’t, you need to guess the password from the generated list or find it. Connie’s clue of “Check the Wall” does offer the password, but I can just tell you the right password too:
- [e_di@bl0*p7z+rk4CkzEsx@iene
This password is near the top of the list and when you click on it, you’ll gain access to the holotape’s data. After unlocking the holotape, a new quest marker appears on your map at the Relay Tower OSC-527. Here, access the terminal, load the FM 52.7 holotape, and then transfer the “America the Beautiful” file onto the terminal. You’ll hear the famous song play and get your final quest marker at the Boston Police Rationing Site.
Getting the X-02 Power Armor
At the Boston Police Rationing Site, you need to break into the building and go through the underground tunnel. The front door to the building is barred shut, but you can throw a grenade at the door to unlock it. You can also get on the roof with a Power Armor jump, but the explosive route is easier.
Go through the tunnel entrance and then keep heading forward until you see a radio in front of a locked door with a set of Power Armor behind it. Activate the radio to unlock the door, and you’ll have access to the X-02 Power Armor. You can also read the terminal behind the Power Armor to learn about the true intentions of The Devil character.
It’s here where you can make a choice: Short-circuit the radio transmission, effectively killing The Devil’s character, or restore the Enclave Radio, making a new radio station available. If you end the transmission, you can unlock a nearby wall safe with some loot. Activating the radio station will lock that safe for good.
Regardless of your choice, after getting into the X-02 Power Armor, a Sgt. Hodges and other enemies show up. Kill them to complete the Speak of the Devil quest in Fallout 4.
Fallout 4 Tesla Cannon And Best Of Three Quest Guide
One of the new weapons that arrived with the next-generation update in Fallout 4 is the Tesla Cannon, a powerful Fusion Cell gun that shocks any enemy unfortunate enough to get in its way. The primary way to get the Tesla Cannon is by completing the quest called “Best of Three,” which is part of the next-generation update. However, there’s an additional and much easier way to get the Tesla Cannon as well.
You can see both ways of acquiring the weapon in the guide below.
Getting the Tesla Cannon in Fallout 4
The Tesla Cannon is a highly sought-after weapon on which the Enclave faction has its sights. This is made evident in the quest Echoes of the Past, which is also part of the new update. In that quest, you can read a terminal entry that details the Enclave’s current efforts to find the Tesla Cannon. We have a full walkthrough of the Echoes of the Past quest, which you might want to start sooner rather than later.
If you’re on a leveled-up character in Fallout 4, both the Best of Three and Echoes of the Past quests should automatically be added to your quest log. However, new characters must wait until a certain point in the story to start the quests. Both quests offer a way to get the Tesla Cannon, and you can see how to get the weapon in either quest below.
Completing Best of Three
First up, we have the dedicated quest that concludes with you acquiring the Tesla Cannon. Best of Three begins by tuning to the Vault-Tec Distress Signal in the Radio section of your Pip-Boy. Once you’ve listened to it, you’ll see a new quest marker that’s near the Glowing Sea appear on your map.
After reaching the quest marker’s destination, you’ll find a dead Gunner slumped up against a tree. Loot the Gunner’s body to pick up the Gunner Holotape, which you can play to learn more about what happened to them. To quickly sum it up, the Gunner was part of a team that learned how to infiltrate an encrypted part of the Pip-Boys, giving them the locations of different vaults in the area. This particular Gunner was a prankster who picked on another man named Caroni when they were stationed at Vault 95.
Once you’re done reading the holotape, you learn of new coordinates from another distress signal further into the Glowing Sea. These new coordinates come from another dead Gunner who’s lying dead on the ground floor of a church. The church is overrun with ghouls, but after defeating them, you can make your way over to the dead Gunner. When you hover over the body, you’ll see a new option appear next to “Take” and “Transfer,” which is “Download Pip-Boy Data.” Press the button next to that option to read what’s on the Gunner’s Pip-Boy.
Read what’s on the Pip-Boy, and then go to the next quest marker on your map. You’ll be taken to Relay Tower 0DB-621, where you can download more data off the body of a dead Gunner.
Reading the only accessible entry on the Pip-Boy reveals the Gunners were trying to acquire a pre-war weapon called the Tesla Cannon. Eventually, they could find it, but a war broke out over who would get to wield it. This soon led to many of the Gunners being killed by the creatures of the Glowing Sea. However, a few men survived, one of whom was Caroni.
The holotape also lets you access a new radio station called the “Gunner Signal Remnant.” Tune into the station and move in the direction the signal takes you by following the beeps and percentages in the top-left corner. You’re trying to reach 100% on the signal. To make things easier, you want to head west, where you’ll run into a Deathclaw and find the remnants of a plane crash. Inside the plane is another dead body, which is where the signal leads. You learn Caroni killed his squad using the Tesla Cannon, and now you need to finish the job.
After reading the data, Caroni appears out of nowhere, wielding the Tesla Cannon. Defeat him and loot the Tesla Cannon off his body. This completes the Best of Three quest in Fallout 4.
Going through Echoes of the Past
If you want to obtain the Tesla Cannon more simply, follow the questline in Echoes of the Past. Eventually, you’ll enter the Glowing Sea and find an office building the Enclave has set up as a base. When you arrive, a soldier wearing Power Armor on the roof starts shooting at you with a Tesla Cannon.
All you have to do is defeat this soldier and loot the Tesla Cannon wherever it falls. In my case, the Tesla Cannon fell to the ground before me, so I didn’t have to move much, but you might have to go to the roof to get the weapon.
This is a much easier way to get the Tesla Cannon, but you miss out on the Best of Three quest if you only take this route. Either way, you now have a Tesla Cannon to use in Fallout 4.
Capcom Is Delisting Three Of Its Most Underrated Games–And It’s Unclear Why
Capcom is delisting some of its most underrated games soon, namely ones from the Dark Void series.
According to Steam, the games Dark Void, Dark Void Zero, and Flock will be removed from the storefront on May 8. The reasoning behind the delisting is currently unclear, as well as if the removal will also extend to PSN Store and Xbox Live Marketplace.
Dark Void was released in 2010 for PC, PS3, and Xbox 360. The story is set before World War II and follows a cargo pilot named William Augustus Grey. As he is traveling through the Bermuda Triangle, he gets transported to another world called the Void. He joins a group called the Survivors as they battle an alien race called the Watchers, all the while trying to find a way back home.
Dark Void Zero was released in 2010 as well for PC, DSIWare, and iOS. It’s a parody game of Dark Void that started as a joke inside Capcom, but was eventually made into a real title. Flock is a puzzle game that was released in 2009 for PC, PS3 and Xbox Live Arcade.
Capcom also delisted Age of Booty, a pirate strategy game, last month from the Xbox Live Marketplace, as well as several older Devil May Cry games on Steam back in February.
Eiyuden Chronicle: Hundred Heroes Review – One In A Hundred
In the years since the explosion of game crowdfunding, a stigma has emerged surrounding these titles. Yes, there have been plenty of games that enjoyed great success after their crowdfunding campaigns, but more people remember the high-profile flops: games with big names and ambitious promises attached that, for a variety of reasons, betrayed the high hopes fans held for them. Many of these were revivals–spiritual or otherwise–of beloved series from ages past. Now we have Eiyuden Chronicle: Hundred Heroes, a crowdfunded game designed to carry the torch of the much-beloved Suikoden series from the PS1 and PS2–and, with such a high pedigree attached, there’s understandable trepidation: Will this be a glorious return to form, or another disappointment? Fortunately, for us (and all of the backers), it turned out wonderfully.
Eiyuden Chronicle begins when a young man named Nowa joins the Eltisweiss Watch, a small militia unit under the command of Countess Perielle of the League of Nations. On a joint mission with a military team from the Galdean Empire, the Watch discovers a powerful, ancient artifact, the Primal Lens, earning everyone involved instant renown. However, it’s not long before squabbling between the Empire and League over the device, along with internal power struggles in the Empire, erupts into an invasion of Eltisweiss and a full-blown war. As the scope of the conflict expands, so does the story: Nowa rebuilds a resistance army in an abandoned castle, Imperial military prodigy Seign struggles with his feelings of obligation, friendship, and loyalty, and a young warrior woman named Marisa finds her clan caught in the middle.
The story doesn’t shy away from its similarities to games in the Suikoden series. In several ways, it outright embraces them: a story that branches into multiple viewpoints, loyalties among friends being tested during war, internal political intrigue, powerful magic runes being a crucial plot device, and, most obviously, the conceit of building a huge band of warriors to take on an even bigger enemy. The story was helmed by Suikoden creator and writer Yoshitaka Murayama (who sadly passed away shortly before the game’s release), and it brims with the warmth, wit, and plot twists that made the early Suikoden titles so engaging and memorable.
Throughout the game, you’ll be on the lookout for more characters to bolster the ranks of the Watch and, eventually, help build a base for the Resistance army. Some characters are easy to find and recruit, but others will require some searching or additional effort: You may have to go back to a town or dungeon from much earlier in the game, locate a rare item, play a minigame, or fend off a vicious foe to get someone to join the crew. Searching for heroes is a lot of fun (and much easier once you get the fast-travel ability), and the reward of seeing your base grow and improve with the efforts of your new comrades is immensely satisfying.
But the characters themselves are often their own reward. Despite having such a large cast, Eiyuden Chronicle manages to give each character their own unique voice and personality. They don’t just fall into the background once their recruitment arc is over, either; they’ll comment on current story events while they’re in your party, chatter as you explore towns, and interact with other characters at the base and elsewhere on your travels. Sometimes they’ll show up to add extra flair when you least expect it, like when they get dragged into judging a cooking competition.
Aside from giving you a good amount of freedom to search for friends when you feel like it, Eiyuden Chronicle’s story progression is similar to the typical JRPG: mostly linear with major setpieces and battles to highlight key story points. You’ll go through the usual dungeons, deserts, tundras, forests, and mines, sometimes needing to solve puzzles to progress. While most of the puzzles are pretty simple, they can sometimes be more obnoxious than intended due to random enemy encounters interrupting things at the worst possible times. Still, the dungeon design is solid and exploration is generally rewarding.
Despite having such a large cast, Eiyuden Chronicle manages to give each character their own unique voice and personality
Combat is also heavily based on the Suikoden games: turn-based, with up to six active party members at a time, plus a seventh support member who can grant passive benefits like stat boosts or money gain. Characters can have both skills based on SP (which regenerates over time) and MP (which needs items to restore), and each be changed based on the runes that character has equipped. Placement is key: Some attacks and skills won’t reach far beyond the front row, while some less-armored characters work better in the back–and there are also skills that target entire rows. One distinct combat element carried over from Suikoden is multi-character team attacks that require two or more characters with some sort of connection to be in the party together, who can then perform a tandem specialty attack.
Not every character in your army is available to fight, but you’re still given a very wide selection of party members to pick from to fight the way you prefer. You’re probably not going to use every single character you recruit in combat, and that’s fine–seeing who you click with and building them up generally works well. And if you do need to bring a character you’ve been neglecting up to snuff, a graduated XP system works to get them to parity with your high-level warriors quickly. A bit of auto-battling and they should be set.
Boss battles are where things get interesting. Many boss fights in the game come with some sort of interactable gimmick that changes the way you approach the battle. These can be objects to hide behind to avoid damage, background objects that cause damage to either you or the opponent based on who gets to it first, or even a treasure lying just beyond a row of foes. Sometimes these gimmicks are really fun and clever, like a boss who gets knocked off-balance when one of the lackeys hoisting them on their backs is felled, leaving it defenseless. Sometimes it’s miserable, like needing to guess which side of the arena the enemy will appear on to hit a book and deal extra damage, missing entirely if you guess wrong. When the gimmicks are good, they make for very fun fights, but when they’re not, you’ll be longing for more straightforward combat. And sometimes the boss is simply a big difficulty spike in general, leaving you in a very bad situation if you come in ill-prepared.
By far the worst combat experience, however, are the large-scale army battles. These play out like a turn-based strategy game, with your party members commanding armies and moving around a grid, but lack any of the fun and excitement you’ll find in a dedicated strategy-RPG. You spend most of the time just watching things happen, feeling like you have very little control over the proceedings as the armies you moved around, slowly engage the enemy. You’re left hoping they’ll do more damage than the opposition so you can go back to the fun parts of the game instead.
Overall, Eiyuden Chronicle hits the retro-RPG sweet spot nicely. It’s focused on delivering that warm, comforting feeling of a classic JRPG, and even all of the side distractions–the card minigame, the weird Pokemon/Beyblade hybrid top minigame, the raising/racing sim, even commodities trading–don’t distract too much from the game’s prime mission. Add some gorgeously painted and animated spritework and a stellar soundtrack into the mix, and you’ve got a delightful experience that sometimes falters, though not enough to make you put it down. Eiyuden Chronicle: Hundred Heroes might not be revolutionary, but it successfully delivered on its core promise–and that’s really all it needed to do.
Manor Lords’ Price On PC And Xbox Hasn’t Been Revealed, And Here’s Why
Manor Lords, a highly anticipated medieval strategy game, releases on April 26, but developer Hooded Horse still has not announced the game’s price point. Why is that? Tim Bender, the CEO of publisher Hooded Horse, provided an answer in a post on Reddit recently (via Kotaku).
Bender said Manor Lords, like other Steam games before it, will have regional price points as part of the game’s worldwide distribution. Because of this, Hooded Horse shied away from revealing the game’s price prior to launch.
“Sharing the US price alone will lead to misunderstandings. People will be concluding the game is unaffordable in their region when at launch they will have pricing that will work for them,” Bender said. “And whatever disclaimers we’d attach would probably be dropped when it is repeated elsewhere causing a bunch of people to lose hope and feel the game won’t be affordable in their country.”
Bender also mentioned that keeping the price point a mystery for now could help alleviate issues with “gray market/scam stores” that attempt to sell preorder keys.
“They don’t have any keys, and they aren’t going to be getting any from us. But they are attempting to capitalize on the hype, and, despite our stance that we are NOT doing preorders because we don’t want to take your money until after release, they are claiming to take preorders for key sales,” Bender said. “They have no idea what the price will be, so they are taking their wild guesses and probably figuring they can get a key through some questionable means later (or just leave the customer not getting what they paid for if not perhaps).”
Bender said Hooded Horse is looking out for players and trying to help them avoid getting scammed.
But what will Manor Lords actually be priced at? Bender said no one needs to worry about a steep price. “As a publisher, Hooded Horse has never done AAA pricing on a game. We have no current plans to do so, no matter how popular a game is,” Bender said. “We’re not trying to squeeze every last dollar out of people, we won’t be putting up five editions with a spreadsheet needed to understand them or locking up content into Day 1 DLC or any of that crap. There’s going to be a fair price there at launch with a fair discount.”
The discount Bender is referring to pertains to how Manor Lords will launch in Early Access, and customers can expect the price to be about 10%-25% lower over the first couple weeks.
All will be revealed on April 26 when Manor Lords releases on Steam, Xbox One, and Xbox Series X|S. On console, the game will launch in Game Preview, which is similar to Early Access. Game Pass subscribers can play the game at no extra cost when it launches.
Level 5’s New Mech RPG Combat Game Could Scratch Your Gundam Itch
Developer Level 5 has just dropped its new mech RPG game, Megaton Musashi W: Wired. It’s available for PC, PlayStation 4, PlayStation 5, and Nintendo Switch.
The game was first released in Japan for consoles in November 2021 and has now made its way internationally. It was originally scheduled for a 2023 release but was pushed back, and preorders began earlier this month on April 11.
The story follows a young man named Yamato Ichidaiji in the year 2118. Alien forces called the Draktor have wiped out almost all of humanity and it’s up to him and his fellow pilots in giant robots, called Rogues, to reclaim Earth.
Megaton Musashi W: Wired is one of several projects that Level 5 currently has in development. Inazuma Eleven: Victory, Fantasy Life i: The Girl Who Steals Time, and Decapolice are all slated to be released this year. Only Fantasy Life i currently has a set release date, which is set for October.
Level 5’s Vision 2024: To the World’s Children games showcase was supposed to air this month, but it was postponed to sometime in the summer. The company did not reveal any reasons for delay.
BlizzCon 2024 Canceled, But Blizzard Has Big Warcraft Plans In Store
Blizzard has announced that there will be no 2024 BlizzCon event, its semi-regular convention where it makes its biggest announcements. The event has been held since 2005 and typically sees Blizzard reveal what’s next for its biggest franchises, like Diablo, Warcraft, and Overwatch. While BlizzCon 2024 isn’t happening, Blizzard has pledged to return to the event in the future.
“After careful consideration over the last year, we at Blizzard have made the decision not to hold BlizzCon in 2024,” Blizzard said in a press statement. “This decision was not made lightly as BlizzCon remains a very special event for all of us, and we know many of you look forward to it. While we’re approaching this year differently and as we have explored different event formats in the past, rest assured that we are just as excited as ever to bring BlizzCon back in future years.”
Blizzard added that it’ll be sharing more details on upcoming game launches later this year, with new looks at World of Warcraft: The War Within and Diablo IV’s first expansion, Vessel of Hatred, planned. Some of these reveals are being planned for other industry trade shows and conventions like Gamescom, and Blizzard is also working on celebrating the 30th anniversary of Warcraft with multiple in-person events across the globe.
Now that’s it under the ownership of Microsoft, Blizzard could also pop up at the Xbox Showcase in June 2024 or a Developer Direct livestream. Summer Game Fest is also scheduled for June 2024, so while Blizzard won’t be doing an annual blowout of information on upcoming games this year, it has multiple platforms available to provide updates on specific games while it continues to work on its other projects.
In related news, Blizzard announced a new promotion to celebrate Earth Day this week, pledging millions of maggots to charity–specifically, the British rescue and rehabilitation hospital Tiggywinkles, so that the birds under the care of this organization can enjoy a tasty meal. Duriel, Diablo’s King of Maggots, will not be pleased to hear that his minions are becoming lunch.